Kirby and the Rainbow Curse Review

Kirby and the Rainbow Curse Review

I plan on doing a video review using this script/article/whatever, so let me know what you think.


Playing games can be exhausting at times. We've all been there. Sometimes we don't feel like spending 2 hours on a boss that won't seem to die, times when we don't feel like doing a fetch quest that requires going across an entire overworld just to finish it, and would rather kick back and relax with a game made from a foundation of color and fun; a game without last-minute added in content or day one DLC just to make the game longer. Kirby and the Rainbow Curse does an exemplary job at showing that a game can be worthwhile without having a 20 hour story padded with content just to make it seem like purchase worthy of your hard earned cash.

Premise:

During a peaceful day in Dream Land, Kirby and his friend Waddle Dee are playing (because obviously the young ones need to be able to relate to the story) and suddenly a mysterious hole opens in the sky, which drains all of the color from Dream Land, which is obviously very bad. This is when players are entroduced to Elline, a fairy from a world known as Seventopia, who uses her limited powers to bring color back to Kirby and his friend. Elline will go on to explain the situation to Kirby and will tell them that they must stop Claycia - the villain, in this case - as a means to return their home to it's once colorful state.

GamePlay:

Following suit with most every Nintendo game, Rainbow Curse has strong gameplay that, miraculously, takes advantage of the Wii U's hardware and GamePad. You don't use any physical buttons to play the game, in fact, you use solely your stylus to draw lines on the screen to move Kirby across treacherous terrain consisting of grasslands, sandy ruins, palaces and more. Within each level exists stars, and the concept behind them is quite simple. For every 100 stars you collect, you obtain the ability to do a "Star Dash", which is initiated by pressing down on Kirby via the touchscreen to charge it up. This then causes Kirby to become gigantic and causes everything in his path to be destroyed.

If you've played a Kirby game before, you're probably familiar with transformations. Each iteration in the series contains new transformations to play around with, and this one is no different. This time around there are three: Kirby Tank, Kirby Rocket, and Kirby Submarine. All of these make the game more unique while at the same time keeping it simple. I'll be honest here. All three of these transformations feel very similar to the Yoshi transformations found in the Yoshi's Island franchise. In that series, there is a Yoshi Submarine transformation, a Helicopter transformation, and a Mine Cart transformation. While the latter isn't quite as similar to Kirby Tank as Helicopter is to Kirby Rocket and Submarine is as to Kirby Submarine, it's clear that these new transformations take inspiration from the Yoshi's Island series. It's fine though it would have been nice to have some more innovative transformations this time around.

Presentation:

One of the first things that you'll notice upon starting Rainbow Curse is how beautiful everything is. Like, that's an understatement. Nintendo did a stellar job at creating a world of clay. The HUD, the menus, and most notably the art style and graphics in general look fantastic. I was amazed at how alive each level looks; it brings back memories of the Yoshi's Story, which is just a pleasure to look at. It brings me joy to know that this is a game kids will look fondly upon twenty years from now not only for it's innovation and sheer amount of extra content, but because of how colorful and overall beautiful everything is. This isn't something that happens very often any more.

Sound:

Coming from the mouth of someone who generally pays very little attention to music in games (heck, I don't even really pay attention to music in rhythm based games like HarmoKnight or Guitar Hero somehow), I was pretty surprised with just how much I enjoyed the soundtrack for this game in particular. Remixes of classic Kirby songs to unlock, new songs, and even a music player a la Super Smash Bros., Rainbow Curse has a fantastic sound track that you'll be whistling around the house for a good bit.


Completion Value:

Each level is graded on how many stars you collect; you can get a bronze medal, a silver medal and a gold medal. Every level has a different requirement of how many stars you need to collect to get that luxurious gold medal that most everyone will be striving to get. Likewise, each level contains 5 treasure chests that you'll need to collect to obtain figurines and songs. When viewed, figurines will give information about whatever character it's based on. It's a nice history lesson for casual fans of the series such as myself, so it was a very welcome addition.

If none of that has convinced you that this is a completionist's dream, then let me tell you something about Challenge Mode. The mode contains 48 bite-sized challenges that consist of maneuvering Kirby through small rooms within a set time limit to collect treasure chests. Each level has four rooms with a treasure chest located within each, so getting all four chests is key if you want to get the gold medal on all of the challenges.

Conclusion:

Rainbow Curse takes a long since forgotten formula and builds upon it by adding new transformations (albeit somewhat generic transformations), collectibes and a fantastic soundtrack to boot. All of that mixed with the games creative gameplay and fantastic presentation, this is a game that any Wii U owner should be on the lookout for.

Score: 9/10
Author
9070
Posted on
Rating
5.00 star(s) 4 ratings

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Latest Comments

Terrible review.
Not but seriously its good, I wanna get this game (and since it's Kirby, Ill just ask my little sister to want it therefore Ill defintley get it :D)
Claycia..... That sounds allot like this over Kirby game's villain, Drawcia. I might buy this, but question. Is it a hard game and have a challenge, and is the games main story line long?
9
9070
Yeah, Rainbow Curse is a sequel to Canvas Curse, so it makes since that the villains have similar names. Beating the game isn't very hard; there were two levels that left me struggling, but not for long. The base game is pretty short, it only took me about 7~ hours to beat, but like I mentioned there is TONS of stuff to go back and collect.
Apart from the singular punctuation error, this review is excellent. gr8 m8 i r8 8/8 bla bla.

But yes, it's very good. Sounds like my kind of game, still doesn't make me want a Wii U.
9
9070
wow there's a punctuation error m8
Amazing graphics and a fantastic soundtrack doesn't do the game justice for me when its entire gameplay is basically drawing D: That's the major reason why I never gave this game the time of day.

Nice review btw.
9
9070
Part of why I liked it so much is how simple the gameplay is, it isn't over complicated with items you can use or anything.
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