Alegria
Alegria ♪ Caca0ch0c0lat
Towns Folk
Hi!
I just wanted to discuss about things that happened in Pokémon games that you found cool, but that haven't been used afterward.
What made me want to write this topic are the following points, all in the version games (you can talk about spin-offs too (but I haven't finished Pokémon Ultra Moon so... no spoilers please)):
Gen 2 automatically made me really sad about it, because there was only one guy that was like:
-Hi, do you have 8 badges?
-Well yes, here they are...
-Huh uh, ok, you can go.
Waiiit... so I crossed a whole region, I showed my team was worth, and all you say is "huh uh, ok you can go"? Is that how you summarize my 8 tests of strength? Is that how you value our adventure?
Other generations had the same effect on me, until the beautiful badge control of Unova 1.0
First: each badge has a thematic room for its own, it's like you were crossing a summary of your whole adventure.
Second: the music that was gaining an instrument in each room. How awesome is that??
Third: after the last door, here you are, facing a huge mountain, what appears to be an unreachable summit (unreachable? huh, you didn't meet my team), like whispering to you "I challenge you to reach the top!"
It's not just a cave like most Victory Roads are, you are on the bottom of a mountain you have to conquer.
So yeah, the badge control made me a little nostalgic or something, and very proud of what we did to be here. And the Victory Road was so cool, and... I don't feel like this at all with the other games. I was pretty disappointed by the badge control in BW2 and other games like that
By the way, tricks in gyms too have been forgotten in some places, which disappointed me, but I should make a list of which gyms do have a real trick and which don't.
I just wanted to discuss about things that happened in Pokémon games that you found cool, but that haven't been used afterward.
What made me want to write this topic are the following points, all in the version games (you can talk about spin-offs too (but I haven't finished Pokémon Ultra Moon so... no spoilers please)):
- The Badge Control
(Pokémon Red/Green/Blue/Yellow/FireRed/LeafGreen
and Pokémon Black/White)
Gen 2 automatically made me really sad about it, because there was only one guy that was like:
-Hi, do you have 8 badges?
-Well yes, here they are...
-Huh uh, ok, you can go.
Waiiit... so I crossed a whole region, I showed my team was worth, and all you say is "huh uh, ok you can go"? Is that how you summarize my 8 tests of strength? Is that how you value our adventure?
Other generations had the same effect on me, until the beautiful badge control of Unova 1.0
First: each badge has a thematic room for its own, it's like you were crossing a summary of your whole adventure.
Second: the music that was gaining an instrument in each room. How awesome is that??
Third: after the last door, here you are, facing a huge mountain, what appears to be an unreachable summit (unreachable? huh, you didn't meet my team), like whispering to you "I challenge you to reach the top!"
It's not just a cave like most Victory Roads are, you are on the bottom of a mountain you have to conquer.
So yeah, the badge control made me a little nostalgic or something, and very proud of what we did to be here. And the Victory Road was so cool, and... I don't feel like this at all with the other games. I was pretty disappointed by the badge control in BW2 and other games like that
- The Trick House
(Pokémon Ruby/Sapphire/Emerald/OmegaRuby/AlphaSapphire)
By the way, tricks in gyms too have been forgotten in some places, which disappointed me, but I should make a list of which gyms do have a real trick and which don't.
- The custom gym OST (Pokémon Black2/White2)