SSB for 3DS A Snake DLC Move set!

  • Thread starter Dark Link
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Dark Link

Dark Link

The Forgotten Soul
Towns Folk
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So a while back I made a thread called " Will Snake Return as DLC? " and it mainly talked about if Snake should be a DLC for our current Smash Bros. Game. Well if it ever did happen, what would be the Move set for Snake? Well I'm going to cover that now with my own move set I made especially for him.

Before I get to the move set, We need to know what Snake will look like. The picture above is what I believe he should look like. Why you may ask? Well in Super Smash Bros. Brawl we see Snake a little younger then you see him in Metal Gear Solid: Snake Eater. Well if you've played the game you know between the middle/end of the game, he accidentally gets shot in the eye, thus he need to wear a eye patch. The reason he should look like this is because that's the most common and we'll know look for him. Since he is technically older he should get a different move set that reflects his actual ways in the game.

I'm mostly going to base this on Metal Gear Solid: Snake Eater.
If your not familiar with the Metal Gear series, I'll provide information on what I'm talking about
(I'll base this on 3DS controls since that's what I'm most used to)
Let me know what you guys think and now here is the Move Set!



Snake Move Set


B= Shoot with a M1911A1
(A M1911A1 is Snake's Original and well known Gun)
B Up= Enemy Launch
(Snake grabs a enemy, quickly drops down and kicks them rapidly, then launches them)
B Down= Gernade Launch
(Snake points a Gernade Launcher at the ground, fires, and launches in the air)
B Left/Right= Gernade Toss
(Snake Throws a Gernade)

A/A Up/A Down/A Left/A Right= Punch/Kick

L= CQC Grab

[Snake Grabs the opponent from behind and holds them tightly]
(Close Quarters Combat (CQC) was a system of combined combat techniques which allowed rapid alternation between armed and hand-to-hand combat while engaging enemy personnel.)

R= Shield

Final Smash
(Not sure which one exactly but here are 2 Versions)

Final Smash Version 1= A True Patriot
(Snake uses The Boss's Patriot and Shoots the enemy rapidly for a short period of time)
[It's a controllable Smash like Wario's Final Smash]


Final Smash Version 2 = A Powerful Reunion *My Favorite
(Snake and The Boss start Shooting and using CQC on the enemy)
[At the end of the Final Smash, The Boss says "Thank You, Snake" and appears to Die]
[Non-Controllable Smash]


Taunt 1= Cigar Break
(Snake quickly lights, smokes, and puts out a Cigar)
Taunt 2= CQC Practice
(Snake Starts doing some CQC moves)
Taunt 3= Radio Signal
(Snake messes with his radio for no reason)

8 Color Variations
(The option to change the color of your fighter)
Color 1= Snake's Original Camo or Snake Camo
(Snake Camo came from The Boss)
Color 2= Cold War Camo
(Cold War Camo came from Volgin
Color 3= Animals Camo
(Animals Camo came from Ocelot)
Color 4= Hornet Strip Camo
(Hornet Strip Camo came from The Pain)
Color 5= Spider Camo
(Spider Camo came from The Fear)
Color 6= Moss Camo
(Moss Camo came from The End)
Color 7= Fire Camo
(Fire Camo came from The Fury)
Color 8= Spirit Camo
(Spirit Camo came from The Sorrow)
Special Color
(This was a cool idea I had but if there was a 9th Color it would be this one)
Raikov Uniform
(Snake is dressed Ivan Raidenovitch Raikov)
 
Wow. That is a very talented move set! Good job, Dark Link!
 
Wow. That is a very talented move set! Good job, Dark Link!
Thank You, when I do things like this I like to keep it as realistic as possible and could actually work for a game.
 
Well, nice job! As well, how are you liking Monster Hunter Stories? I wish I could get it, but I don't have enough money for it...:(
 
Wow! This is a very professional move set! However, the thought of SSB3DS having Snake is a very very bad idea, since that they already have their Final Character and Final DLC Packs.
 
Looks like you've got everything thought out! Nice!
 
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