Knight
Aspiring Punladin
Towns Folk
Or have simply grown to like less, if you don't outright dislike them.
For me, Skyrim was one of these games. I adored it at first, and had a blast doing quests, exploring every corner of the world, leveling up skill lines, fighting enemies, studying the lore, clearing dungeons and hauling around tons of loot to sell for meaningless coin. It was unlike any game I had ever played before with its open-world vastness, massive lore, fully voiced dialogue for hundreds of characters, countless sidequests, about as many dungeons, endlessly respawning foes to battle and fiends to be slain.
Though it's an easy game to get into even for people unfamiliar with the genre, the game lacks the depth to make me want to play any more of it. The RPG elements are very watered down compared to Oblivion, even more so compared to Morrowind or Daggerfall. Character building is less engaging with how homogeneous most races are and how the perks work. It feels more like gradually building an unstoppable death machine than actually building a character in the traditional RPG fashion. Magic becomes underpowered at higher levels, aside from exploits and endless stunlocks. Combat is clunky with plenty of bugs to affect the experience. The writing is rather poor, which is very noticeable in the game's many quests and lines of dialogue. The quests themselves lack the variety of Oblivion's, and most are underwhelming or unmemorable. In addition to the game's shortcomings, the innumerable bugs and crashes, while standard for Bethesda games, doesn't make it any more tolerable to play.
While there are mods to restore RPG elements, patch bugs and make the game more enjoyable to play, the vanilla game is fairly underwhelming to me these days. It was fun until the novelty wore off, and I started seeing its flaws. It's easily accessible to almost any player, but that's about all it has going for it in my eyes.
For me, Skyrim was one of these games. I adored it at first, and had a blast doing quests, exploring every corner of the world, leveling up skill lines, fighting enemies, studying the lore, clearing dungeons and hauling around tons of loot to sell for meaningless coin. It was unlike any game I had ever played before with its open-world vastness, massive lore, fully voiced dialogue for hundreds of characters, countless sidequests, about as many dungeons, endlessly respawning foes to battle and fiends to be slain.
Though it's an easy game to get into even for people unfamiliar with the genre, the game lacks the depth to make me want to play any more of it. The RPG elements are very watered down compared to Oblivion, even more so compared to Morrowind or Daggerfall. Character building is less engaging with how homogeneous most races are and how the perks work. It feels more like gradually building an unstoppable death machine than actually building a character in the traditional RPG fashion. Magic becomes underpowered at higher levels, aside from exploits and endless stunlocks. Combat is clunky with plenty of bugs to affect the experience. The writing is rather poor, which is very noticeable in the game's many quests and lines of dialogue. The quests themselves lack the variety of Oblivion's, and most are underwhelming or unmemorable. In addition to the game's shortcomings, the innumerable bugs and crashes, while standard for Bethesda games, doesn't make it any more tolerable to play.
While there are mods to restore RPG elements, patch bugs and make the game more enjoyable to play, the vanilla game is fairly underwhelming to me these days. It was fun until the novelty wore off, and I started seeing its flaws. It's easily accessible to almost any player, but that's about all it has going for it in my eyes.