RMT / Team Help I need help in Doubles OU

  • Thread starter coolflare
  • Start date
coolflare

coolflare

The flame of wonder and coolness
Towns Folk
Yep. You know me as the the guy wo made alot of RMTs. I'm new to doubles OU and I do understand the principles of Doubles thanks to my VGC experience. Here is my team:
Apocalypse (Salamence-Mega) @ Salamencite
Ability: Intimidate
EVs: 44 Atk / 212 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Draco Meteor
- Protect

Zeus (Thundurus) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Taunt
- Protect

BunnyBoo (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect

Me0W (Mew) @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP
Jolly Nature
- Fake Out
- Transform
- Tailwind
- Protect

Weavile @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Beat Up
- Knock Off
- Icicle Crash
- Feint

Terrakion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Quick Guard
- Protect

The usual plan here is to either lead with Mew and Azumarill or Weavile and Terrakion, depending on which would match up better against the oppossing team's lead. Mew has access to fake out so Azumarill can set up safely. It also has transform to cause double Azumarill trouble. Weavile has Beat up to boost Terrakion's power to insane levels, getting many OHKO's with rock slide, even on resisted hits.
Weaknesses? Changes you think will benefit me for the better? Comment below!
 
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Interesting team Im kinda curious how it would hold out against my doubles ou team which I have completed on showdown and am. Getting completed in sun.
 
This is SOOOOOOOOOOOOOOO old...
My friend helped me make a better team. This the new team:
Apocalypse (Salamence) @ Salamencite
Ability: Intimidate
EVs: 44 Atk / 212 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Draco Meteor
- Protect

LandLord (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Stone Edge

BunnyBoo (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect

Me0W (Mew) @ Sitrus Berry
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Transform
- Tailwind
- Protect

Razor (Bisharp) @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect

Rocky (Terrakion) @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Taunt
- Protect
I also have this team on Cartridge, if you prefer that instead.
 
This is SOOOOOOOOOOOOOOO old...
My friend helped me make a better team. This the new team:
Apocalypse (Salamence) @ Salamencite
Ability: Intimidate
EVs: 44 Atk / 212 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Draco Meteor
- Protect

LandLord (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Stone Edge

BunnyBoo (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect

Me0W (Mew) @ Sitrus Berry
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Transform
- Tailwind
- Protect

Razor (Bisharp) @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect

Rocky (Terrakion) @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Taunt
- Protect
I also have this team on Cartridge, if you prefer that instead.
I'd love to fight it but I still need 4 pokes bred I don't have enough pc to do it yet :3
 
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