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How good would N64 classic The Legend of Zelda: Ocarina of Time look if it was made using Unreal Engine 4?
Your answer lies below, thanks to designer Michael Eurek, who has built a new version of the game's iconic Temple of Time location (thanks, Kotaku).
It's the location from where you pluck the Master Sword, and can then revisit in GameCube/Wii title Twilight Princess.
After six months of work in Maya, Z-brush and Photoshop, Eurek rendered the area in Unreal Engine 4 and recorded a stunning walkthrough.
Will the upcoming Wii U Zelda - likely to be shown off at E3 next month - look anything like this?
You were able to run the video on the school laptop because NONE of the rendering was done on your system itself. It is the same way as looking at an HD picture.(Ha. A video I can actually watch on my school laptop. Wasn't expecting this. I'd hate to change to my laptop when school is over because a sloth would be faster.) I'm sure this could be very much possible since the Wii U has HD graphics. The lighting just feels different from OoT so it really depends on the art style. I say yes and I can't wait to see in game pics from other temple/dungeons for the future Wii U LoZ game.
Yes. Nintendo need to have a few devs that know how to use Unreal Engine 4 well, and they could use it with the future Zelda games.Err... It looks like the one from Twilight Princess, and not from OoT! As for the Unreal Engine 4, I think that the WiiU can totally handle it. Nintendo just need a bunch of developers who know how to use the engine... Oh, does that mean that...? Twilight Princess Remake Confirmed (sorry, couldn't help, it became so famous that I had to do it!)!
Anyway, it looks epic.
As for the Twilight Princess HD confirmed part, that is not true. This rendering was done by another person not working for Nintendo just for entertainment purposes, showing the role Unreal Engine 4 could play towards future Zelda games.
Sorry to crush your dreams