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When it comes down to it, both the GameCube Zelda games cost about the same price as a new Wii U game. Considering how large and taxing it is for the server to handle, I can't see how well a GameCube game in a Virtual Console will handle, unless you like to pay that game at the same price like it was when those games were released. You should know about how more financially reliable games in disc are in comparison to a server. I would know, because otherwise, I would have my game already published on Steam.