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Of course it does. First of all the hardware is different. Second of all the team who made it (Retro Studios for MK7) is probably a little bit different from the people who worked on MK64 and I say little because of licensing and intellectual property sorts of stuff. MK7 is basically MKDS but without a few modes and appeals more to the Wii MK audience because of the way it's formatted to look and the functions the game holds. The game is certainly easy but there is a lot to collect and adapt to. First of all not everyone likes the controls on the 3DS but there is some excellent experimental 1st person viewpoint as well as an option to steer via the accelerometer (or maybe gyro but I doubt it) like in Face Raiders but mostly in a first person viewpoint which I could mildly disagree with. This game is also designed to play exactly like the newer Wii U version but without the HD graphics, tracks, and DLC jazz following the current Smash Bros. trend and also adding Amiibo functionality (plz bring it to MK7 or Pokémon XY/ORAS Nintendo ;~.
But to the point MK7 is supposed to feel like you are driving an actual Go-Cart or up to date vehicle irl (like say that Mercedes Benz DLC for MK8) because it uses engineered stats for each kart mod and there are hidden stats listed on a wiki of the stats of the Kart pieces in terms of in the air or underwater. CC is like a professional speed rating. Slower speeds are less professional and the difficulty amps up as your reaction time is needed much more going a faster speed and the other racers race according to the track at hand and the game's knowledge of where the CPUs should be at certain times and also what or when they should be using their items and the probability of getting a certain item depending on your standings during the race. It's still similar but keep in mind SM64 made the Blue Shell because of hardware limitations.
Yeah, but comparing it to the most recent last game - Mario Kart DS - I thought it was even better. Snaking was lessened and I liked how the tighter your turn was, the faster you got a speed boost. So MK7 had a 'makes-sense' kind of upgrade difference. It's my personal favourite out of the series.
I despised Mario Kart 64, incidentally
yea i played through the whole thing, started to go back for 3 stars on all cups then got mk8 and never picked it up again, i should try it again lolWhen I first tried Mario Kart 7, I too, felt a little weird since I've played mostly Mario Kart DS and MK7 seemed to have a rather different controlling. Only with the newer added mechanics and such, it still felt like a Mario Kart game. It's something you'll eventually get used to though
im a little upset they keep leaving out ones like diddy kong though xDI agree with @Bearidan for this one. MK 7 felt a bit different at first (maybe that's because I was playing the display one in GameStop >.>), but it had a better cast of characters than the first one. My personal favorite was either Queen Bee or the Wiggle thing
Yes, or at least as far as I know Diddy Kong and Waluigi were left out of MK7 but you can make Miis of Diddy Kong and Waluigi so I guess Retro Studios thought the Mii would give the similar effect (plus Barrel Train Double Dash feels). I personally think it was smart of them to add Galaxy characters.They left out Diddy?!
Yes, or at least as far as I know Diddy Kong and Waluigi were left out of MK7 but you can make Miis of Diddy Kong and Waluigi so I guess Retro Studios thought the Mii would give the similar effect (plus Barrel Train Double Dash feels). I personally think it was smart of them to add Galaxy characters.
I'm really not sure what you mean by different. Different from what exactly? I am pretty sure the game is suppose to play like Mario Kart Wii though, which is really what I like about it. Mario Kart DS wasn't exactly my favorite out of the Mario Kart games I played. Mario Kart 7 feels easier too play and the 150cc races don't feel brutal.
oh yea, thats one thing i didnt like eitherWhen I first played it with my friends, I noticed immediately that the drifting did not feel the same as before. The drifting had this sort of momentum that builds up after a while, and it ends up ruining the whole race for me. When you start to drift, it starts off nice and easy like in the past games, until the speed picks up if you continue to hold the button.
Yep, to me, drifting is an important part of Mario Kart since it helps you get around the sharp turns or curves in the tracks. If the drifting mechanic is off, it can cause you to crash alot, making you get far behind and eventually costing you the race (you will lose the race)oh yea, thats one thing i didnt like either
ikr all my skill comes from drifting lolYep, to me, drifting is an important part of Mario Kart since it helps you get around the sharp turns or curves in the tracks. If the drifting mechanic is off, it can cause you to crash alot, making you get far behind and eventually costing you the race (you will lose the race)
It is still possible to play Mario Kart without drifting at all, but the whole game will be very complicated for anyone who tries it. Drifting makes your life easier since you don't have to slow down you you can make the turn and avoid crashing into things, making you lose your time. Yep, drifting is life in Mario Kart.ikr all my skill comes from drifting lol
When I first played it with my friends, I noticed immediately that the drifting did not feel the same as before. The drifting had this sort of momentum that builds up after a while, and it ends up ruining the whole race for me. When you start to drift, it starts off nice and easy like in the past games, until the speed picks up if you continue to hold the button.