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Adding to this, algorithmic based random number generators are also known as pseudorandom number generators because they'll eventually "repeat". Everyone should implement true random number generators (the hardware version) into their video games to make the "randomness generation" resemble more like entropy. Of course, that means developing units for the analog section, digital combinational logic section, and digital sequential logic section of each TRNG... Too costly...*RNG: Random Generated Number: Basically, an algorithm that decides if you're going to be a lucky guy or somebody who will get all the bad stuff.
I totally agree that Shuffle is a lot more fun, but now that they added the lucky balloon Pokémon Rumble World got kind of fun again. Thanks to the lucky balloon you'll level up quicker and I got A LOT of legendaries oout of it already. It's a good game for whenever you have 5 minutes to spare and no lives on Shuffle left. Too short to start any big game, just long enough to play one balloon in Rumble. I often play it while I'm on the bus. I'm at level 48 and still going strong! Plus, with all the passcodes that come out every now and then...I played Pokemon Rumble World 'cuz it was 'free' to download from the eShop It was pretty cool at first and really cute but then it got really redundant so I stopped at around Level 20 or so. It's really hard to get diamonds as you go along and it's just the same things over and over and over again >.>
Pokemon Shuffle was better imo