tivishall
The Guardian of the Succ
Towns Folk
Alright so I've been developing new combo strategies with ZSS and some of my secondaries and have noticed a bit of oddities within them. I'd firstly like to question Nintendo's ledge dynamics, as many characters who need extra reach on special fall do not have it (i.e. ZSS). Now, I do understand this and lack of backwards ledge grapple balance out for the excellent recovery aside from that but still, it limits the characters by so much. I also realized that many characters that should be nerfed in the new future, primarily DLC, have excellent recovery plus wall jump/cling. I am curious about that as a whole. Also a bit baffled by Cloud's damage and knockback and damage dynamic, as he has a very weak attack scheme for B attacks but his smash attacks at minimum can kill at 76% on ledge I believe. So to wrap this up I think Nintendo's odd combat and recovery system should be tweaked a bit, as I already cry at hitboxes but have grown to love them and their odd patterns, though I cannot grow to love the odd ledge dynamics. Much meme to all.