Character Nerfs and Buffs

  • Thread starter tivishall
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tivishall

tivishall

The Guardian of the Succ
Towns Folk
Alright so I've been developing new combo strategies with ZSS and some of my secondaries and have noticed a bit of oddities within them. I'd firstly like to question Nintendo's ledge dynamics, as many characters who need extra reach on special fall do not have it (i.e. ZSS). Now, I do understand this and lack of backwards ledge grapple balance out for the excellent recovery aside from that but still, it limits the characters by so much. I also realized that many characters that should be nerfed in the new future, primarily DLC, have excellent recovery plus wall jump/cling. I am curious about that as a whole. Also a bit baffled by Cloud's damage and knockback and damage dynamic, as he has a very weak attack scheme for B attacks but his smash attacks at minimum can kill at 76% on ledge I believe. So to wrap this up I think Nintendo's odd combat and recovery system should be tweaked a bit, as I already cry at hitboxes but have grown to love them and their odd patterns, though I cannot grow to love the odd ledge dynamics. Much meme to all.
 
ZSS can use side b to tether grab ledge from any direction. And as good as she is, she is fine and needs no changes (maybe). Dlc characters (besides roy) are obviously going to be good because people payed money for them. "Pay to win" if you may.

Also idk if its just me, but roy is bad. REALLY bad
 
Alright so I've been developing new combo strategies with ZSS and some of my secondaries and have noticed a bit of oddities within them. I'd firstly like to question Nintendo's ledge dynamics, as many characters who need extra reach on special fall do not have it (i.e. ZSS). Now, I do understand this and lack of backwards ledge grapple balance out for the excellent recovery aside from that but still, it limits the characters by so much. I also realized that many characters that should be nerfed in the new future, primarily DLC, have excellent recovery plus wall jump/cling. I am curious about that as a whole. Also a bit baffled by Cloud's damage and knockback and damage dynamic, as he has a very weak attack scheme for B attacks but his smash attacks at minimum can kill at 76% on ledge I believe. So to wrap this up I think Nintendo's odd combat and recovery system should be tweaked a bit, as I already cry at hitboxes but have grown to love them and their odd patterns, though I cannot grow to love the odd ledge dynamics. Much meme to all.

7:29​
 
Bayo needs a big nerf, but I'm unsure how. I guess more knockback on sibe-b, but that may ruin it. Or more knockback on up-b. I think Jigglybuff needs a buff. Sing getting less start up and Endlag would be very nice, alongside less Rest endlag. Finaly, give Corrin his counter back :cry:
 
If anyone, Bayobetta should get a nerf, probably just make her 0-deaths undoable. It's kind of unfair for a player to try and fight against someone who truly learned how to fight with Bayonetta and pull off the 0-death combo in basically every game they play, and not giving the opponent a chance to answer back since they're only going to be free by dying >.>

Plus as stated above: CORRIN NEEDS THE COUNTER
 
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