Zukrad
Just spam F-Air in the neutral and hope it works.
Towns Folk
(This metagame was created in the Pokémon Amino Comunity here http://aminoapps.com/page/pokemon/2923600/choicedmons-new-metagame)
Are you bored from all those stall teams, all those prankster and set-up sweepers?
Well... get prepared for the ultimate mindgame war!!!!
Welcome to the ChoicedMon Metagame!!!!!
Rules:
6 Pokémon in each team
Singles Format
The only items allowed are: Choiced Scarf, Choiced Band and Choice Specs
Are you bored from all those stall teams, all those prankster and set-up sweepers?
Well... get prepared for the ultimate mindgame war!!!!
Welcome to the ChoicedMon Metagame!!!!!
Rules:
6 Pokémon in each team
Singles Format
The only items allowed are: Choiced Scarf, Choiced Band and Choice Specs
Clauses
- Species Clause: A player cannot have two Pokémon with the same National Pokédex number on a team
- Varied Items Clause: At least one of each item must be on your team
- Sleep Clause: You lose if, at the end of your turn, two of your opponent's Pokémon were put to sleep by a move you used but were not forced into, and neither have had their sleep removed since then
- Trapping Clause: A player cannot have two Pokemon with a trapping ability (Shadow Tag, Arena Trap, Magnet Pull) on a team
- OHKO Clause: A Pokémon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset
- Unburden Clause: A Pokémon must be holding an item
Banlist:
Pokémon
- Arceus
- Deoxys
- Deoxys-Attack
- Dialga
- Genesect
- Giratina
- Groudon
- Ho-Oh
- Kyogre
- Kyurem-White
- Lugia
- Mewtwo
- Palkia
- Rayquaza
- Reshiram
- Shaymin-Sky
- Wobbuffet
- Xerneas
- Yveltal
- Zekrom
Moves
- Detect
- Disable
- Embargo
- Fling
- King Shield
- Knock Off
- Magic Room
- Protect
- Spiky Shield
- Switcheroo
- Taunt
- Torment
- Trick
Abilities
- Klutz
Items
Pretty Much Everything except the Choiced Items
What does it change?
- No one switches moves until they switch out
- There are no Megas
- No way to recover HP other than moves like Giga Drain and Draain Punch(unless you wanna use Roost Choice Specs Latios or something like that)
- Really few viable status moves (In the last Tournament, Stealth Rocks, Spikes, Sticky Web and Batton Pass were the only status moves used)
Threats:
Sucker Punch
Almost no one is using status, this makes Sucker Punch a guaranteed 80 BP +1 Priority hit most of the times!!!
Comparisons
252+ Atk Choice Band Arceus Extreme Speed vs. 4 HP / 252+ Def Eviolite Chansey: 270-318 (42 - 49.5%) -- guaranteed 3HKO
252+ Atk Choice Band Absol Sucker Punch vs. 4 HP / 252+ Def Eviolite Chansey: 286-337 (44.5 - 52.4%) -- 21.5% chance to 2HKO
252+ Atk Choice Band Absol Sucker Punch vs. 4 HP / 252+ Def Eviolite Chansey: 286-337 (44.5 - 52.4%) -- 21.5% chance to 2HKO
Sample Set:
Absol @ Choice Band
Ability: Super Luck
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Play Rough
- Psycho Cut
- Superpower
Trappers
These things can really help a team, if used correctly.
Lets take Dugtrio as an example.:
If I have Banded Gyarados in the field, and Dugtrio in the back, my opponent can risk using a electric type move, because if I switch my Dugtrio in that turn, I get a kill no matter what, and even if he uses thunderbolt and I don't switch out, I can just bring Dugtrio and Revenge-Kill him freely.
They are not mandatory on a team, so is not recomendable using them if they have a poor synergy with your team.
Sample Set:
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Aerial Ace
"Sturdy-mons"
Pokémon that can take even a Super Effective hit or two, a return back a bigger one
Sample Set:
Deoxys-Defense @ Choice Specs
Ability: Pressure
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Psycho Boost
- Energy Ball
- Ice Beam
- Thunderbolt
Moxie/Contrary
Being the only Pokémon in the meta that can boost it stats, the are perfect as a late game sweeper.
Sample Set:
Serperior @ Choice Scarf
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Whatever, you are only using Leaf Storm anyways
- Same Here
- And Here
Volt-Turn
This is kinda self-explanatory, the momentum is key in ChoicedMon, having Volt-Turn in your team can be very strong
Sample Set:
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Other Cases
Mew @ Choice Scarf
Ability: Synchronize
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Coverage
- Coverage
- Coverage
Thanks to its varied movepool, the fact that it can be both psysical or special, and its decent attacka an special attack makes him a really good revenge killer, and even as a lead
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Ice Beam
- Extrasensory
This works very similar to mew, but sacrifices bulk and coverage for damage and speed
Zoroark @ Choice Band
Ability: Illusion
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sucker Punch
- Low Kick
- U-turn
- Grass Knot
Illusion is really powerfull in this meta, if they hit you with a NVE move, they are forced to switch, giving you free damage turns. You can even disguise as a Trapper Pokemon (like Wynaut), and attack with a CB STAB Sucker Punch, will they are not expecting it
Ditto @ Choice Scarf
Ability: Imposter
Happiness: 0 (Trolling Anti-Ditto Frustration Users since 2001)
EVs: 248 HP / 252 Def / 8 WhateverIsDitto
Relaxed Nature
IVs: 30 Atk / 30 Def / 1 Spe (HP Ice)
- Transform
The set is self explanatory: You come in a NVE hit, force the opponent to switch, will you have a potential threat (this is great against Contrary and Moxie)
Videos
And that it's all, I hope you like the idea and post your thoughts and possible set ideas.
Take Care Ü
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