MMMs
After 2 years, I'm Back!
Towns Folk
I've been using Cloud ever since it's release and I can share my thoughts on him lol
Cloud, has the move set of a lot of Fire Emblem Characters (Side + B = Dancing Bladish attack [Kyo] but it has to connect on its first hit otherwise it won't continue, Up + B = Aether much? and activates 2nd follow up like Shulk) the only difference are its Neutral + B acts like a slow Arc Wind moving horizontally and its Down + B = Limit Charge(Works like Little Mac's KO Punch but feels like Monado Arts tbh).
Cloud's Launching Power for almost all of it's attacks are monstrous. It's Forward Smash has enough knockback to KO at 85ish and above percentage. Down Smash works a lot like Toon Link's, Up smash just has a lot of coverage especially that hit box around 120* degrees or so it's nothing to phone home about lol. But the highlight of this character is his Broken Gimmick, Limit Break (pun intended lol).
With Limit Break On, Cloud's special moves (B) gets buffed dramatically.
Up + B = Will get buffed to the point that it'll make the best Vertical recovery move in the game (Totally based on my opinion)
Side + B = Has a lot of Launching power but I rather not gamble on this for a KO move as there are far more better ones
Neutral + B = It's "Arc Wind" will move faster and if it hits your opponent, it'll be a multi-hitting attack with decent launching power
Down + B = Has got to be my favorite move, Finishing Touch! lol It'll only make 1% damage but it's launching power is enough to KO around 60% (I'm more confident if their percent reaches around 70%) lol
Pros:
- High launching Power
- Can bring in high damage early in the game (Forward Smash deals 21% uncharged as Marth's Sweet spot Forward Smash, uncharged deals more or less 19% damage and it's already the sweet spot! The tip of the sword!)
- Can wall jump: yay! More means of recovery lol
- His hitbox are placed well : Especially that Forward + Air (FAir) He can meteor smash there pretty easily
Cons:
- Horizontal recovery worse than Little Mac : Sure, neutral + B can let you float horizontally, but can it save you when you get thrown out farther? lol Little Mac at least can let you go farther from his Side + B lol
- Vertical Recovery too "open" : When I say "open" I mean that you can get Down smashed while near the ledge easily. Cloud won't snap on the ledge until it's Up + B animation is finished. Though there are some circumstances where he snaps though...
- Vertical Recovery is Limit Breaker dependent if you want to survive from lower parts of the stage.
Well, that concludes my review for Cloud lol the main Con for Cloud is just his Recovery. It's pretty bad unless you have broken the limit lol that's if you want to recover vertically... Other than that, cloud is a solid character capable of doing early kills with the right predictions since he can deal high damage and has a lot of launching power to keep your opponents at bay lol
Cloud, has the move set of a lot of Fire Emblem Characters (Side + B = Dancing Bladish attack [Kyo] but it has to connect on its first hit otherwise it won't continue, Up + B = Aether much? and activates 2nd follow up like Shulk) the only difference are its Neutral + B acts like a slow Arc Wind moving horizontally and its Down + B = Limit Charge(Works like Little Mac's KO Punch but feels like Monado Arts tbh).
Cloud's Launching Power for almost all of it's attacks are monstrous. It's Forward Smash has enough knockback to KO at 85ish and above percentage. Down Smash works a lot like Toon Link's, Up smash just has a lot of coverage especially that hit box around 120* degrees or so it's nothing to phone home about lol. But the highlight of this character is his Broken Gimmick, Limit Break (pun intended lol).
With Limit Break On, Cloud's special moves (B) gets buffed dramatically.
Up + B = Will get buffed to the point that it'll make the best Vertical recovery move in the game (Totally based on my opinion)
Side + B = Has a lot of Launching power but I rather not gamble on this for a KO move as there are far more better ones
Neutral + B = It's "Arc Wind" will move faster and if it hits your opponent, it'll be a multi-hitting attack with decent launching power
Down + B = Has got to be my favorite move, Finishing Touch! lol It'll only make 1% damage but it's launching power is enough to KO around 60% (I'm more confident if their percent reaches around 70%) lol
Pros:
- High launching Power
- Can bring in high damage early in the game (Forward Smash deals 21% uncharged as Marth's Sweet spot Forward Smash, uncharged deals more or less 19% damage and it's already the sweet spot! The tip of the sword!)
- Can wall jump: yay! More means of recovery lol
- His hitbox are placed well : Especially that Forward + Air (FAir) He can meteor smash there pretty easily
Cons:
- Horizontal recovery worse than Little Mac : Sure, neutral + B can let you float horizontally, but can it save you when you get thrown out farther? lol Little Mac at least can let you go farther from his Side + B lol
- Vertical Recovery too "open" : When I say "open" I mean that you can get Down smashed while near the ledge easily. Cloud won't snap on the ledge until it's Up + B animation is finished. Though there are some circumstances where he snaps though...
- Vertical Recovery is Limit Breaker dependent if you want to survive from lower parts of the stage.
Well, that concludes my review for Cloud lol the main Con for Cloud is just his Recovery. It's pretty bad unless you have broken the limit lol that's if you want to recover vertically... Other than that, cloud is a solid character capable of doing early kills with the right predictions since he can deal high damage and has a lot of launching power to keep your opponents at bay lol