SSB for Wii U Corrin Tips and Tricks

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Slayerpon Tatsu

Slayerpon Tatsu

The Nopon King of EXP and Hater of Ignorance
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Since I've been playing Corrin, I have been studying the way her moves work and what I can do into them. Just to say this already, if you are playing Corrin against Bayonetta, try to bait witch time with your dragon lunge and back kick, as you will have the frames active to where Bayonetta's smash attacks will be nullified and you'll be safe.

Corrin's nair is great for juggling, as well as down tilt into up tilt, into up air. Corrin's down throw can kill pretty easy, as it is her strongest throw option. Her forward and back throws can lead into combos, while her up throw can't lead to many follow ups. Corrin's counter can kill very VERY early from what I have seen. Try to bait your opponent to attacking you in mid air, as it will launch them high and possibly into the blast zone.

Her specials are also very useful, try and get a fully charged blast near the opponent so that her hand can launch the opponent. In teams, the stun is critical, as it last longer than ZSS down smash and her paralyzer. Her dragon lungs allows her to pin opponents, it also can help with attacks. What I like rondo is run away, dragon lunge, and then back kick. Her dragon lunge also allows her to jump, so on stages that have walls down the side, like omega windy hill zone, use dragon lunge, jump, and then recover.

When performing smash attacks, she has a tipper like Marth, but an extended range, longer than Shulk's so she requires some spacing. The tipper is only on the dragon part, not her sword however. So when down smashing you may need to adjust to where the foot goes back towards the opponent. Her forward smash has a guard where the sword is like a chainsaw, which can add damage. This is a great punish when landing the tip, and can also cause extra damage. Be careful however since the saw can allow opponents to DI out the longer you charge it. Her up smash launches opponents far, plus the double tipper, great for catching falling opponents, but has some frames to where you are open. Hope this guide helps
 
I've also been playing Corrin a lot and I can confirm that what you said is true. However you forgot to mention that Corrins Up Air can be a great kill move too, and also Fair can lead into Up Air. Everything else is fine, although I wanna know what you mean by Fthrow and Bthrow because I haven't seen any good combos from them.
 
What I mean is that fthrow at low amount can lead into fair. Thank you for reminding me about her up air, since it does kill. Her down air is also great for stopping juggles, and can spike through stages, like toon link's down air on ledge. Also, back air is very good at spacing.
 
What I mean is that fthrow at low amount can lead into fair. Thank you for reminding me about her up air, since it does kill. Her down air is also great for stopping juggles, and can spike through stages, like toon link's down air on ledge. Also, back air is very good at spacing.
Oh that makes sense. I also love thier Up air and Back air as well, in fact I think I love all of their aerials and specials lol, they're all too good!
 
Oh that makes sense. I also love thier Up air and Back air as well, in fact I think I love all of their aerials and specials lol, they're all too good!
I sometimes forget that down air makes you fast fall, so I have to usually gimp with nair or bair. It's good to do a pivot, then do a bair as the edge of the wings has a better knock back, allowing for them to fly closer to the blast zone.
 
I sometimes forget that down air makes you fast fall, so I have to usually gimp with nair or bair. It's good to do a pivot, then do a bair as the edge of the wings has a better knock back, allowing for them to fly closer to the blast zone.
Bair is also helpful with Horizontal Recovery as it also pushes you forward, and Nair is great to just space around with. I've noticed that Corrin can play both at a distance and up close, which is neat since it fits a mix of Marth and Roys playstyle
 
I play Corrin, but I'm looking for Corrin's weaknesses. I'm talking about things that can be exploited, not a couple things she's lacking in.
 
Also, with rage, I countered a Lucas up-smash and killed him at less than 30%
 
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