Danny
CHAMPION!!!
Towns Folk
Almost in every competitive team you can see a defoger or rapid spinner but it is really hard to choose one because both of them have their on advantages and disadvantages but Personally I like rapid spin so much more right now, for a couple of reasons.
Taunt is a useful move on so many things, including threats such as thundurus. Defog is such a crutch for me when I do use it, that mons like thundurus can usually shut down my defogger while posing a huge threat to my team. Predict wrong and you're gone.
I have definitely noticed a decrease in usage of ghosts specifically as spinblockers. Gengar, Aegislash etc are still useful, but stuff like jellicent and trevenant are less popular than they might have been in a similar situation had defog not existed. Knock off is such a powerful move, a lot of ghosts have problems switching into things this gen. Similarly, nearly every spinblocker can be beaten if you choose the right spinner.
Taking all hazards off of the field is nice if you really need it, and works well on something like birdspam. Spinning can be a better alternative if you're using heavy hazards on your own team, or facing something specifically hazard weak. The threat of a spin also lures in ghost types, which can be disposed of by the proper spinners. Regardless of whether or not you need to get the hazards off the field immediately, acting like you do can help you keep up offensive pressure on your opponent. My problem with defog is that many defog users give a lot of safe switch ins. Latios being the most obvious exception, most viable defog users right now are defensive, while most viable spinners are a little more offensive.
Now tell me what you prefer on your team and why?
Taunt is a useful move on so many things, including threats such as thundurus. Defog is such a crutch for me when I do use it, that mons like thundurus can usually shut down my defogger while posing a huge threat to my team. Predict wrong and you're gone.
I have definitely noticed a decrease in usage of ghosts specifically as spinblockers. Gengar, Aegislash etc are still useful, but stuff like jellicent and trevenant are less popular than they might have been in a similar situation had defog not existed. Knock off is such a powerful move, a lot of ghosts have problems switching into things this gen. Similarly, nearly every spinblocker can be beaten if you choose the right spinner.
Taking all hazards off of the field is nice if you really need it, and works well on something like birdspam. Spinning can be a better alternative if you're using heavy hazards on your own team, or facing something specifically hazard weak. The threat of a spin also lures in ghost types, which can be disposed of by the proper spinners. Regardless of whether or not you need to get the hazards off the field immediately, acting like you do can help you keep up offensive pressure on your opponent. My problem with defog is that many defog users give a lot of safe switch ins. Latios being the most obvious exception, most viable defog users right now are defensive, while most viable spinners are a little more offensive.
Now tell me what you prefer on your team and why?