5
532
Nintendo 3DS Legend
Towns Folk
I have come up with these ideas for some Zelda games. These are just ideas that popped up in my head that would make Zelda games more interesting.
1.You would have to save multiple worlds in one adventure. Link would have to save the people of 1 world, and then when that world is saved, the people of the saved world would help him on his adventure to save the other 3 worlds. The worlds would have varying difficulty, going from easy to insane difficulty. The people would help him based on how many "Community Sidequests" he completed. the people would help him by giving him items as simple as Heart Pieces, all the way to Armor upgrades and Attack powers. there would be classes of people he would save. For example, Villagers and Mages. villagers would help Link in terms of safehouses, recovery areas etc. and mages would help Link in items that use the Magic meter. They could make the item use less magic, or they could upgrade the items so they would cause more damage.
2.Some of the sidequests should connect to the main story. Take this scenario, for example. There is a woman who has a friend that needs to be freed from an evil tribe. If you do not save that particular character, one of the people in the main story would refuse to help you or they would not help you as well as they would if you had helped them.
3. Introduce attack skills and Attack powers. This might seem like a turn based RPG trend, but think about it. You would keep using one particular attack and then you notice that you can kill enemies in less hits than usual. The rank of your attack increases and you can land a critical hit often.
4. Smart A.I. Zelda games should really introduce some more advanced A.I in game. the enemies should adapt to how you attack, and they should be able to counter the attacks you use most often. This would help against people who just spam their attacks rapidly. They would try to get around your defense and attack.
5.Destructible Environments- The Wii U has enough power to mimic a sword slicing through a piece of wood in a building. This could work well when you would be facing a boss that attacks with a heavy and powerful weapon, that is invulnerable to attacks otherwise. Unless you topple a pillar on his head to stun it and then attack it.
6. Body Parts: As you have seen in shooters, body parts play a major role in how much you damage an enemy. this could work very well in providing a realistic and challenging experience. For instance, Link gets hit in the shouder by an arrow. The sword swing is weakened and he cannot pick up anything heavy until you look on the Wii U gamepad, and pull the Arrow out using the touch capabilities of the gamepad.
7.Healing and reeling: Link is attacked by a horde of Bokoblins. He gets hit of the shoulder and he grasps his shoulder and walks away. You would need to get to a safe place and then apply a bandage to the wounded area.
I will be adding more when some ideas pop up.
What do you guys think? Do you guys like these ideas? Let me know in the replies below.
1.You would have to save multiple worlds in one adventure. Link would have to save the people of 1 world, and then when that world is saved, the people of the saved world would help him on his adventure to save the other 3 worlds. The worlds would have varying difficulty, going from easy to insane difficulty. The people would help him based on how many "Community Sidequests" he completed. the people would help him by giving him items as simple as Heart Pieces, all the way to Armor upgrades and Attack powers. there would be classes of people he would save. For example, Villagers and Mages. villagers would help Link in terms of safehouses, recovery areas etc. and mages would help Link in items that use the Magic meter. They could make the item use less magic, or they could upgrade the items so they would cause more damage.
2.Some of the sidequests should connect to the main story. Take this scenario, for example. There is a woman who has a friend that needs to be freed from an evil tribe. If you do not save that particular character, one of the people in the main story would refuse to help you or they would not help you as well as they would if you had helped them.
3. Introduce attack skills and Attack powers. This might seem like a turn based RPG trend, but think about it. You would keep using one particular attack and then you notice that you can kill enemies in less hits than usual. The rank of your attack increases and you can land a critical hit often.
4. Smart A.I. Zelda games should really introduce some more advanced A.I in game. the enemies should adapt to how you attack, and they should be able to counter the attacks you use most often. This would help against people who just spam their attacks rapidly. They would try to get around your defense and attack.
5.Destructible Environments- The Wii U has enough power to mimic a sword slicing through a piece of wood in a building. This could work well when you would be facing a boss that attacks with a heavy and powerful weapon, that is invulnerable to attacks otherwise. Unless you topple a pillar on his head to stun it and then attack it.
6. Body Parts: As you have seen in shooters, body parts play a major role in how much you damage an enemy. this could work very well in providing a realistic and challenging experience. For instance, Link gets hit in the shouder by an arrow. The sword swing is weakened and he cannot pick up anything heavy until you look on the Wii U gamepad, and pull the Arrow out using the touch capabilities of the gamepad.
7.Healing and reeling: Link is attacked by a horde of Bokoblins. He gets hit of the shoulder and he grasps his shoulder and walks away. You would need to get to a safe place and then apply a bandage to the wounded area.
I will be adding more when some ideas pop up.
What do you guys think? Do you guys like these ideas? Let me know in the replies below.