Few more ideas for Zelda games

  • Thread starter 532
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532

Nintendo 3DS Legend
Towns Folk
I have come up with these ideas for some Zelda games. These are just ideas that popped up in my head that would make Zelda games more interesting.

1.You would have to save multiple worlds in one adventure. Link would have to save the people of 1 world, and then when that world is saved, the people of the saved world would help him on his adventure to save the other 3 worlds. The worlds would have varying difficulty, going from easy to insane difficulty. The people would help him based on how many "Community Sidequests" he completed. the people would help him by giving him items as simple as Heart Pieces, all the way to Armor upgrades and Attack powers. there would be classes of people he would save. For example, Villagers and Mages. villagers would help Link in terms of safehouses, recovery areas etc. and mages would help Link in items that use the Magic meter. They could make the item use less magic, or they could upgrade the items so they would cause more damage.

2.Some of the sidequests should connect to the main story. Take this scenario, for example. There is a woman who has a friend that needs to be freed from an evil tribe. If you do not save that particular character, one of the people in the main story would refuse to help you or they would not help you as well as they would if you had helped them.

3. Introduce attack skills and Attack powers. This might seem like a turn based RPG trend, but think about it. You would keep using one particular attack and then you notice that you can kill enemies in less hits than usual. The rank of your attack increases and you can land a critical hit often.

4. Smart A.I. Zelda games should really introduce some more advanced A.I in game. the enemies should adapt to how you attack, and they should be able to counter the attacks you use most often. This would help against people who just spam their attacks rapidly. They would try to get around your defense and attack.

5.Destructible Environments- The Wii U has enough power to mimic a sword slicing through a piece of wood in a building. This could work well when you would be facing a boss that attacks with a heavy and powerful weapon, that is invulnerable to attacks otherwise. Unless you topple a pillar on his head to stun it and then attack it.

6. Body Parts: As you have seen in shooters, body parts play a major role in how much you damage an enemy. this could work very well in providing a realistic and challenging experience. For instance, Link gets hit in the shouder by an arrow. The sword swing is weakened and he cannot pick up anything heavy until you look on the Wii U gamepad, and pull the Arrow out using the touch capabilities of the gamepad.

7.Healing and reeling: Link is attacked by a horde of Bokoblins. He gets hit of the shoulder and he grasps his shoulder and walks away. You would need to get to a safe place and then apply a bandage to the wounded area.

I will be adding more when some ideas pop up.
What do you guys think? Do you guys like these ideas? Let me know in the replies below.
 
8. Link is a woman.

Some of those ideas are great :p
 
1. just sounds like link visiting towns and villages, but instead are called worlds and are bigger. Not sure if fans would like the mario galaxy feel to it.

2. hmm, I like the idea. Could make the gameplay different every time.

3. Hmmm, might make for a good item like if you keep getting kills you become stronger so long as you don't take damage or something.

4. I've had no problems with AIs thus far.

5. this needs to happen.

6 and 7, ehhh kind of goes against what Zelda is about in some ways.
 
8. Link is a woman.

Some of those ideas are great :p
Link is a woman, eh? What if Zelda tried to save Link on his quest when he was captured?
1. just sounds like link visiting towns and villages, but instead are called worlds and are bigger. Not sure if fans would like the mario galaxy feel to it.

2. hmm, I like the idea. Could make the gameplay different every time.

3. Hmmm, might make for a good item like if you keep getting kills you become stronger so long as you don't take damage or something.

4. I've had no problems with AIs thus far.

5. this needs to happen.

6 and 7, ehhh kind of goes against what Zelda is about in some ways.
1. They would not have the Mario Galaxy feel to it. Just like in Link Between Worlds, you saw how they saved Hyrule AND Lorule.Instead of 2 worlds, there would be a bit more.
4. I'm not saying that I have had problems with the A.I, but i'm saying that the enemies are too easy to defeat, in my opinion.
6.Okay, I kind of agree with that, but it would add a realistic feel to the game if that idea was implemented.
 
I agree with all of these ideas, especially number 2, I think that will make the game much more interesting, than it already is. Number 5 as well, I think is another perfectly fine idea. It's nice to see the Zelda franchise, having so much room improvement, and change is always good (well most of the time). It makes the game fresh, and upgraded.
 
I think they should create an online feature that's similar to The Four Swords Adventures but in a third person environment. The main villain should be Ganondorf, wearing Majora's Mask. I think Termina should be re-used, but it has aged. I think the Links should be able to go between Hyrule and Termina to stop Ganondorf by collecting items.
 
I really like these ideas :D They really sound like they'd make the Zelda game series a lot more complex and all , though it'd probably feel really weird with applying bandage and stuff :p Only the thing with the attack skill and attack power doesn't seem fitting right to me , it basically kinda changes the whole Zelda trend in my opinion.
 
I like your 4th idea, better AIs. In Zelda, most of the enemies are way to easy. They either see you or they don't. If they see you, they would just rush in and try to attack you. If they had better AIs, the enemies would be hard. They would dodge your attacks when you strike, or copy your attack style. Now that would be hard.
 
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