RyGuy
Nintendo 3DS Addict
Towns Folk
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Here's my list (I hope Marc didn't snap a thread away that I commented on):
AR Card game
Legend of Zelda Ocarina of Time
Pokemon Sapphire (If finding Feebas counts)
In my humble opinion make a game just like a real life activity only works if the concept is creative enough to amuse me for a long time. Nintendogs for example almost did that with the collecting items and winning contests. Fishing standalone games I never really wanted because it's more or less another sports game. Zelda had it as a mandatory side mission as well as one to grant more exploration opportunities in the water later. It was okay because that wasn't the main objective as a whole or a standalone game. It had more options to it. In Sapphire, well, it was RNG and the trendy saying that gave it away. Not really fishing in which can be improved once we get Legends: Arceus which I have high hopes that it will.
If you got to be Adult Link you'd need the Tunic to stay underwater. Then you'd need the Silver Fin to swim deep enough to get to the Water Temple. That being said the Water Temple is known to be the hardest in the game even though difficulty is subjective. The Master Quest portion I have engrained in my head all too well from the trouble it's caused me so I could help you out. I played the 3DS version btw.Ocarina of Time had fishing? Can't really remember that at all, maybe I never got far enough or maybe it's because I played it so long ago that it's now lodged at the back of my memory, but I feel like I'd remember fishing in a Zelda game.
...Wait. There's a fishing minigame at one point in the game, right? Maybe because it's only in one area rather any other body of water unlike most games that I don't remember it. Well, suppose quite a lot of Zelda games - especially 3D ones - have small minigames like this which only get noticed once or twice for most players.