Fortnite Update Thread for Nintendo Switch

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Fortnite version 5.10

General
  • New default keybindings for new players.
    • All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default.
  • Changed countdown timers to display more useful information
    • Shows hours left instead of days when under 72 hours.
    • Shows hours:minutes: seconds left when below 13 hours.
  • Changed the background of the loading screen bullet points area to be partially translucent.
  • Removed the “static noise” when switching tabs.
  • The “Restore” button has been removed from the settings screen. Also, the “Reset Defaults” button has been renamed to “Reset”.
    • Leaving the settings screen before applying changes will give the option to apply changes and exit or discard changes and exit.
  • Double clicks now register as two clicks on a button, allowing for faster navigation through Next/Previous type buttons
Bug Fixes

  • Items on the ground will properly have their stack counts updated if the stack size changes while the player is currently looking at them.
  • Fixed a frame delay on some text layouts, which would cause large blocks of text to reflow their wrapping one frame after seeing them.
  • Corrected text shadows that were appearing incorrectly in certain areas of the UI.


Battle Royale
Birthday Event
  • You can now find birthday cakes placed around the map with consumable slices next to them. Enjoy those tasty treats!
    • Cake slices give +5 health and +5 shield instantly when consumed.
  • Complete three birthday even challenges to unlock a new emote, spray, and Backbling.
  • The Battlebus and Supply Drops have been decorated to celebrate #Fortnite1st.
Limited Time Mode: Playground
Summary
Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. This mode returns with improvements for a limited time on Wednesday, July 25. Have fun!

What’s New?

  • Players can now switch teams in-game. Join the same team to work together creatively, join separate teams to practice fighting each other!
    • Note: Voice chat will remain on across all teams, future iterations of the mode will offer more customization.
  • Aim assist will work when using a gamepad against players on an opposing team.
  • Matches will no longer end if one player leaves the server.
  • Golf carts have been added and spawn 100% of the time.
  • Ammo cans spawn 10x the amount of ammo.
  • Removed grey vending machines, increased the chances of higher-tier machines spawning.
  • Increased launch & bounce pads spawn likelihood.
  • Lowered forced glider deploy height, so players can get back into the action more quickly.
  • Increased max rocket ammo cap to 60.
  • Increased rocket ammo drop rates.
  • Added 100 Supply Drops.
  • Chests now spawn 3 weapons and more ammo & consumables than normal.
  • Floor loot now spawns 3 items.
  • Increased Chug Jug and Slurp Juice spawn chances, decreased Bandages.
  • Added Chug Jugs to floor loot.
  • Respawn timer lowered from 10s to 3s.
Mode Details

  • Drop into the Battle Royale map alone or with up to a full squad for an hour.
  • Players respawn immediately unless eliminated by the Storm.
  • The Storm doesn’t start closing in for 55 minutes and takes 5 minutes to close in.
  • Resources gained from harvesting increased by ten times the normal amount.
  • 100 Llamas will be spawned on the map.
  • Chests & ammo boxes spawn 100% of the time.
Weapons + Items
  • Compact SMG added.
    • Available in Epic and Legendary variants.
      • 23-24 base damage.
    • Uses Light Ammo.
    • 50 round capacity.
    • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
  • Slurp Juice now grants 1 health every 0.5 seconds, up to a total of 75. If health is full, shield will be granted instead.
  • Supply Drop loot rates adjusted.
    • Weapons (drops 1)
      • Assault Rifles to 25% from 14.2%.
      • Explosives to 25% from 28.5%.
      • Compact SMG 14.58%.
      • Sniper Rifles to 14.58% from 28.5%.
      • Heavy Shotgun to 10.42% from 7.1%.
      • Minigun to 10.42% from 14.2%.
      • Removed Hand Cannon, Dual Pistols, and Silenced Pistol.
    • Traps (drops 2)
      • Launch Pad to 44.44% from 9.6%.
      • Cozy Campfire to 33.33% from 7.5%.
      • Bouncer to 22.22% from 15%.
      • Removed Damage Traps.
    • Consumables (drops 2)
      • Shield Potion to 20% from 19.1%
      • Small Shield Potion to 17.50% from 12.7%
      • Med Kit to 13.75% from 6.3%
      • Slurp Juice to 11.25% from 5.11%
      • Clinger to 10% from 6.3%
      • Remote Explosives to 10% from 3.3%
      • Impulse Grenade to 10% from 4%
      • Chug Jug to 7.5% from 2.1%
      • Removed Boogie Bombs, Grenades, Bandages, Stink Bombs, Port-a-Forts, and Bush.
    • Materials (drops 2)
      • Wood to 33% from 47.6%.
      • Stone to 33% from 35.7%.
      • Metal to 33% from 16.6%.
Gameplay
  • Changes to building materials.
    • Wood wall starting health to 80 from 100.
    • Stone wall starting health to 80 from 90.
    • Wood wall max health to 150 from 200.
    • Metal wall max health to 500 from 400.
    • Metal build time to 25s from 20s.
  • Storm Circle changes.
    • Safezone 2 wait time to 120 from 150.
    • Safezone 2 shrink time to 120 from 90.
    • Safezone 4 wait time to 90 from 120.
    • Safezone 6 wait time to 60 from 90.
    • Safezone 7 wait time to 45 from 60.
    • Safezone 8 wait time to 30 from 60.
    • Safezone 9 wait time to 30 from 45.
    • Added moving circle to Safezone 6.
  • Added “Sprint By Default” option, when enabled this makes sprint the default movement. The sprint key will now be used to transition into walking.
  • Newly-placed building pieces will now appear in a different color while players are still overlapping the structure.
  • Improved handling of collision when building pieces are placed right on top of a player. It’s much more likely for players to be moved outside of newly-placed structures.
  • Pickaxe damage against enemy and ally player built structures increased to 75 base damage and 150 critical damage.
  • The slow motion and confetti effects for a Victory Royale will now play for the winner regardless of how they win the game.
  • Changing the gyro motion of the Nintendo Switch to rotate around the roll instead of the yaw.
    • This is intended to allow for the users to be able to hold the device in any situation and always have the motion react according to the screen direction instead of being in the Switch’s world space.
Bug Fixes

  • Fixed an issue causing bullets and projectiles to be blocked by invisible collision.
    • This was being caused by player placed map markers
  • Autorun can now be used while in vehicles. Fixed a logic issue in the autorun canceling code.
    • This should also fix autorun canceling when releasing the stick while using a gamepad.
  • Changed the button layout for Old School and Quick Builder configs so that the “change seat” action button is not the same as the “powerslide” button.
  • Sniper rifle bullets no longer incorrectly stop when passing through certain trigger volumes.
  • Eliminating players will now properly grant challenge progress.
    • If the same player knocks out and eliminates an enemy with two different weapons, they will get elimination quest progress for both weapons.
  • Players will no longer get stuck in the coasting state if they change seats while in a vehicle.
  • Pickaxes will no longer stretch and appear incorrectly if the slow-motion effect plays while players are riding in a vehicle.
  • Fixed an issue where a player would not have a weapon out if hitting a bounce pad into a jump pad under certain network conditions.
  • Players will no longer hold weapons while emoting if they’re riding in an All Terrain Kart.
  • Players will no longer fall through floor or pushed through walls when placing or editing structures.
  • Remote Explosives will now only show damage numbers when damage is done to players.
  • Vehicles can no longer be flipped while standing on top of them.
    • This fixes the issue where players would sometimes become stuck or teleported if standing on a vehicle that flipped.
  • Crouching is no longer allowed while emoting.
  • The Wave emote, emoticons, and sprays will now continue to play even if you’re moving.
Performance
  • Various server performance improvements focused on the 50v50 LTM.
  • Server performance improvements were made to the custom matches used during competitive events.
  • Significant All Terrain Kart (ATK) performance improvements.
Audio
  • Added spatialization to the sound played when a marker is placed on the map. Now you will hear it coming from where the in-world marker was placed.
  • All Terrain Kart (ATK) audio improvements
    • Improved All Terrain Kart (ATK) audio attenuation fall-off.
    • Added a unique sound when the All Terrain Kart (ATK) is destroyed.
    • Added sounds for when the All Terrain Kart (ATK) is in water.
  • Improvements have been made to grenade bounce audio so they don’t sound as spammy under certain conditions.
  • Lowered the volume of the AC/DC pickaxe.
  • Added a unique sound for bouncing off a diving board.
  • Added a unique sound for destroying cacti.
  • Audio panning logic for Switch has been changed. Sources panning from one side to another will be more dramatic.
Bug Fixes

  • Conquest glider’s open and close sounds no longer stack when spamming the action.
  • Twist emote music no longer overlaps with other emote music.
  • Re-added metal impact sounds when shooting or pickaxing Shopping Carts.
  • Weapon fire audio no longer cuts out when low on ammo for some weapons.
UI
  • Adjusted lobby nameplate arrangement to better account for long player names.
  • Added the ability to combine stackable items in player inventory if the stack sizes aren’t already capped.
  • The Game Mode Select screen now sorts in the following order from left to right:
    • Solo, Duo, Squads
Bug Fixes

  • Fixed an issue preventing players to select nothing as an Outfit and Backbling.
    • Removed the ‘Save and Exit’ option for items without variants.
    • Double tap the accept hotkey/button to confirm your selection.
  • Fixed an issue in the locker where the shuffle icon for randomized outfits was drawn slightly differently to other shuffle icons.
  • Removed an error message when trying to purchase the Battle Bundle while at tier 76 or above.
  • The correct actions are now shown on the HUD when you get into a Shopping Cart for the first time after being in an All Terrain Kart (ATK).
Art + Animation
Bug Fixes

  • Prevented sprays from affecting the eyes of the Rainbow Smash pickaxe.
  • The Toilet Paper contrail animations now appear correctly.
Replay System
  • Changed the icon when a player has been downed to an exclamation mark.
Bug Fixes

  • Battle Bus positioning now appears correctly in replays.
  • Fixed an issue with focus distance when changing cameras in replays.
  • Fixed issues with drone cameras when viewing players in vehicles during replays.
  • Fixed an issue where the camera controls would not display when toggling the HUD visibility.
 
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A new content update is here.. it adds Limited Time Mode Fly Explosives & Playground, etc.

Limited Time Mode: Fly Explosives

This mode combines the explosive fun of the High Explosives LTM and the vaulted Limited Time Item Jetpack. Take to the skies and blast everyone else back to the lobby!

Mode Details
  • Only Explosive Weapons can be found in this mode.
  • Floor Loot spawners will occasionally spawn Jetpacks.
  • Fly Explosives Jetpacks have increased fuel regen rate & decreased burn rate compared to Default Jetpacks, to keep pilots in the sky a bit longer.
  • Between-storm wait times have been reduced due to players needing less time to find adequate loot (avg. match length should be lower than 20m).
  • Rocket Ammunition capped at 120.
  • Profile Stats (K/D & Wins) are tracked in this mode.
Limited Time Mode: Playground
  • The following weapons and items have been added to the Playground LTM only.
    • Jetpack
    • Guided Missile
    • Crossbow
Bug Fixes
  • Nameplates will no longer appear for members of the opposite team.
Weapons + Items
  • Guided Missile returns!
    • Available in Epic and Legendary variants.
    • Fuse duration reduced from 18 to 15 seconds.
    • Movement Speed decreased from 1100 to 1000.
    • Reload time increased to 2.4/2.2.
    • Reduced player damage from 105/110 down to 74/77 damage.
    • Reduced structure damage down from 1100 to 400.
    • Explosions now damage structures with no regard for Line of Sight.
    • Guided Missile can also be controlled via keyboard using the default movement inputs.
Bug Fixes
  • The issues with Slurp Juice have been fixed and it can once again be looted in-game.
 
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new heavy sniper coming out soon
 
new heavy sniper coming out soon
From what ive heard, it peirces through one wall.
 
From what ive heard, it peirces through one wall.
ya same but the reload is gona be realy long
 
Fortnite Update 5.20 is here! It adds the new Double-Barreled Shotgun, a new LTM mode called Steady Storm, and more.

Fortnite Update v5.20 Patch Notes (Battle Royale)
General
  • The remaining time left in the Item Shop and Event Store will now appear correctly in Battle Royale and in Save the World.
  • Certain interactions will now interrupt reloading.
Bug Fixes
  • Reset to Default will now properly reset keys to the default values.
  • Changing input options will show a confirmation message if replacing a current input bind.
  • Audio for automatic weapons no longer cuts out after tapping the fire button and then immediately pressing and holding the fire button.
  • Fixed an issue that could cause multiple selection boxes to appear when using a controller.
  • Reduced memory usage of internal object reference search systems. This will help prevent out of memory crashes.
  • Non-English audio device names in the audio settings menu will now display correctly.
  • Players using voice chat will no longer join the wrong channels when rapidly switching parties, join the wrong voice channels, or be unable to send or receive voice chat in most cases.
  • The mouse cursor lock state in windowed mode will now function properly. Alt-tabbing will return mouse lock status.
  • The ‘Sprint Cancels Reload’ option will now function properly with “Sprint by Default” enabled.
  • Fixed some display issues with the interaction between the display resolution, 3D resolution, and video quality settings in the Options screen.
  • The keyboard 'key' hotkey background has been updated to increase legibility.
  • Party system is now more responsive to errors related to connection loss when sending certain party messages like kicking and promoting. Should reduce issues with managing party.
Battle Royale
Limited Time Mode: Steady Storm
Summary: Steady Storm has one constantly moving storm closing in on the island. Stay ahead of it and take down the other players to earn a Victory Royale!

Mode Details

  • One Storm that closes in over the course of 15 minutes.
  • There are no safe zone circles. Keep an eye on the map to predict where the Storm will close in.
  • The Storm does 10 damage per second.
  • Profile Stats (K/D & Wins) and Challenges are tracked in this mode.
Weapons + Items
  • Double Barrel Shotgun added.
    • Available in Epic and Legendary variants.
    • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
    • Delivers high burst damage at very close range but damage falls off heavily at distance.
    • Fires 10 pellets like other Shotguns, has a larger spread, lower critical damage multiplier (1.25x), and a 2 second cooldown time when swapping weapons.
    • Epic Variant
      • Up to 143 base damage per shot at extreme close range.
    • Legendary Variant
      • Up to 150 base damage per shot at extreme close range.
  • Vending Machine rebalance.
    • Vending Machines spawn more often, cost less, and have an increased chance to spawn at a higher rarity.
      • Common Vending Machine
        • Spawn chance reduced from 7.27% to 6.67%.
        • Material cost reduced from 100 to 75.
      • Uncommon Vending Machine
        • Spawn chance increased from 14.55% to 20%.
        • Material cost reduced from 200 to 150.
      • Rare Vending Machine
        • Spawn chance increased from 14.55% to 20%.
        • Material cost reduced from 300 to 225.
      • Epic Vending Machine
        • Spawn chance increased from 5.45% to 18.67%.
        • Material cost reduced from 400 to 300.
      • Legendary Vending Machine
        • Spawn chance increased from 3.64% to 8%.
        • Material cost reduced from 500 to 375.
      • Chance for no Vending Machine to spawn at a location reduced from 54.67% to 26.66%
  • Reduced Remote Explosives drop count and max stack size.
    • Drop count reduced from 4 to 3.
    • Max stack size reduced from 10 to 6.
  • Added a higher accuracy penalty to jumping and sprinting for Dual Pistols, Submachine Guns, and Hunting Rifles.
Bug Fixes

  • Fixed an issue that would sometimes cause the storm in phase 6 to do 1 less damage than intended.
  • Fixed replication issues caused by interacting with a Guided Missile.
Gameplay
  • The weapon fire position now more closely follows the actual player position when crouching and un-crouching.
    • Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete.
  • Crouch does not interrupt emotes anymore and is disabled when emoting.
Bug Fixes

  • Certain player models will no longer obstruct camera angles or block crosshairs on slopes.
  • Fixed an issue where a wall would become invisible when destroyed on a client, but would still have some health on the server.
  • The camera will no longer instantly transition when attempting to aim certain weapons while in midair.
  • Trap selection will no longer unintentionally cycle when switching to available traps.
  • Fixed an unintentional camera adjustment when entering and exiting targeting while transitioning in and out of crouch.
  • Visual effects will now properly play when a vehicle impacts an environment prop.
  • Fixed reliability issues when using a rocket launcher to boost shopping carts or the ATK.
  • Fixed an occasional failure of glider deploying after exiting a Rift.
  • Switching weapons after an emote will now play the correct weapon switch animation.
  • Slurp Juice will no longer continue to heal or provide shields after being knocked down.
  • Player placed map markers will no longer appear to jitter on the minimap or in the world.
Performance
  • Significant GPU optimization on Switch. Moved to the high-end forward renderer. This increases dynamic resolution by 10% in expensive scenes.
  • Optimized the way explosives modify buildings to lighten the load on dedicated servers.
  • Building props have more efficient network usage when taking damage.
  • Melee animation trails now use significantly less network traffic.
  • Optimized C4 network usage, the impact sound no longer broadcasts to players outside a certain range. It now only plays for players that are close enough to the impact.
Audio
  • Added new equip sounds to grenades.
  • Add the ability to honk while driving the ATK.
  • Lowered the volume of impact sounds when harvesting vehicles.
  • Added audio effects for when spectating squadmates leave the match.
  • In the Locker menu, glider audio will fade out when it’s unselected.
Bug Fixes

  • Thermal Scoped Assault Rifle scope-in sounds are no longer hard-panned to the left on Switch.
  • Audio for the rocket incoming sound will now properly play during close range fights.
  • Ambient audio loops will no longer stack on each other and play at once. This was creating a sound phasing issue that sounded similar to a “fighter jet”.
  • Footsteps will no longer sound uneven for players outside your field of view.
  • Players will no longer hear ‘ghost footsteps’ after eliminating an enemy.
UI
  • The Challenges menu can now be opened in-game.
    • Additionally, Daily and Suggested Challenges have been added to the in-game map screen.
  • Modified the Battle Royale Challenges screen to display the remaining challenge bundle unlock time as a countdown once it is less than 13 hours away.
  • Show off your skills in the elimination feed when you land a trick in All Terrain Karts.
Bug Fixes

  • Fixed an issue with the buttons at the top of the Outfit style selection screen overlapping with the draggable window title bar area.
  • Eliminations at Haunted Hills Challenge will now display as hard.
  • Players who have unlocked the ability to select color styles for the Carbide and Omega Outfits will no longer randomly become locked out of that option.
  • The ‘Toggle Favorite’ option no longer shows when selecting styles.
  • The Build Bar no longer stays active if it was active on the warmup island.
  • Quest updates and vehicle key hints no longer overlap on the HUD.
  • Punctuation in the Challenge descriptions has been corrected.
  • Fixed clipping on the Item Return screen for systems with aggressive Safe Zone settings.
  • Changing setting while inside the Battle Bus will no longer bring up the full HUD earlier than intended.
  • The HUD will now show the vehicle currently being driven rather than the one that was driven last.
Art + Animation
  • Updated the effect of lighting on character models.
  • Added equip and holding animations for all grenades.
Bug Fixes

  • The size of the Soccer ball in the juggling emote has been fixed.
  • Leaning while on All Terrain Karts no longer cancels emotes.
  • Player models will no longer appear twisted while controlling the Guided Missile.
Replay System
Bug Fixes

  • Cameras no longer get stuck in a bad state while following the Battle Bus.
  • Rapidly skipping through a replay on non-desktop platforms no longer causes a crash.
  • The players remaining counter for the 50v50 LTM now appears properly when viewing replays.
  • The damage numbers toggle in replays now works properly.
  • Damage numbers now properly appear on the final elimination during replays.
  • Player list on the Map screen now works correctly using a gamepad.
  • Health and shield bars on map screen player list now display correctly.
Mobile
  • Customizable fire mode selection screen added to mix and match fire modes.
  • Added FPS (frames per second) mode setting for mobile devices.
  • Added another individual quickbar button to the HUD layout tool.
  • Added mobile Elimination Feed.
  • Separated Quickbar buttons are more visible in the HUD Layout tool.
  • Harvest tool will now alternate between itself and the previously selected item when tapped.
Bug Fixes

  • Completed or expired Challenges are now cleared while navigating between Challenges.
  • Ramps will no longer be built through other ramps.
  • Shooting when interacting with objects no longer occurs.
  • Fixed inconsistency with mobile low power mode support.
 
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