Ok, I've put something together. Decided to add Mega Audino in the last spot as it seemed to fit in nicely. There are some moves I still haven't decided on so if anyone could provide some insight that'd be appreciated.
Charizard @ Choice Scarf
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Focus Blast/Ancient Power
I've been considering Ancient Power over Focus Blast in order to beat other Charizard as I don't have a completely reliable check or counter for them. The downside in doing so would be the rather low base power it has.
Gourgeist-Small @ Choice Band
Ability: Frisk
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Seed Bomb
- Phantom Force
- Rock Slide
- Explosion/Trick/Shadow Sneak
While Gourgeist-Small is rather speedy, I feel Shadow Sneak would come useful to check Mismagius after Stealth Rock damage. Explosion could be used as a last ditch effort as it hits much harder than either STAB option. Trick cripples defensive and support Pokémon such as Lanturn, Gastrodon, Xatu, etc. I could replace Phantom Force for Shadow Sneak and leave the choice to be only between Explosion and Trick but the loss in power is a lot.
.............
Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Toxic
Not much to say here, I just needed something to take special hits and deal with the likes of Magmortar.
Aggron @ Life Orb
Ability: Rock Head
EVs: 64 HP / 252 Atk / 4 SpD / 188 Spe
Adamant Nature
- Head Smash
- Iron Head/Heavy Slam
- Earthquake
- Stealth Rock
188 Speed EVs allow me to outspeed standard Sp.Def Malamar, allowing me to OHKO with Head Smash after Stealth Rock if it isn't at +1 Defense. Other than that, it's a pretty straightforward set. I'm debating whether I should have Heavy Slam over Iron Head, the former offers greater damage on certain Pokémon I would use a Steel-type move against, such as Mega Audino and Cradily, while the latter has a more consistent damage output.
...............
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin
A pretty standard set. Having Assault Vest might be a bit overkill on the Sp.Def side as I already have Mega Audino and Gastrodon, both of which can take them rather well, but it would allow me to deal with Xatu a little better. I wouldn't be opposed to the idea of replacing it for a Black Belt/Fist Plate though.
---->
Audino-Mega @ Audinite
Ability: Regenerator ---> Healer
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Dazzling Gleam
- Calm Mind
Like Gastrodon, but in the physical side. I have Aggron and Gourgeist, but neither have the EV investment to take hits, so this should be able to help out. I thought about fitting Thunder Wave instead of Heal Bell, but Poison and Burns pose a threat to my team should their respective switch ins (Aggron and Charizard) go down.