How many ways can you do it in SmileBasic?

  • Thread starter Kawaki
  • Start date
Kawaki

Kawaki

Kuro Ookami
Towns Folk
How many way can you think to set sprites for an entire level in SmileBasic? Might one just use arrays and as many sprites as are in that particular level? Or would you first check to see what sprites are in use and if the sprite number is not than set the next enemy as that sprite? Don't just say what you would do, explain it.

That is the purpose for this thread. For those who use SmileBasic, they can put as many different ways of doing the same things -- not just for the particular example I specified. This will help any and everyone who is interested. If someone couldn't understand one ways of doing something, than perhaps another will move them forward.

Other possibilities for answering how many ways are these topics:

How to set sprites for a level
How to create bg collision
How to set sprite AI
...etc
 
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