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Bowser Wars would act similar to Shadow the Hedgehog (game) with weapons, this is when he tries to conquer other kingdoms and tries to defeat greater evils that oppose the might king of Koopas. This would be like an RPG platformer, but more in-depth.Well why does the Mario series need more attention anyway? It's already popular enough. I've been thinking there should be a Pikmin RPG spin-off (no not like Dempa Men at all) that's like Pikmin army against a possessed creature army. It would make use of the Pikmin game's battle style/ collecting items over a certain amount of turns and it would make the Pikmin games seem less hectic for newcomers (darn Smash Bros. gives me hype for any Nintendo character that I like to play as).
But if I were to come up with a game for Bowser it would be a 3D fighting/platformer with other playable Koopa Kids and the game would involve Bowser sneaking into the castle and kidnapping Peach/ other princesses because none of his other kidnapping plans work. The second half of the game is running away and the final boss is Mario.
bowsers inside story is kinda, but thats not just bowser. do you mean a game like donkey kong jr, exept bowser and bowser jr.
Pikmin is suppose to be a strategy game though, it'd be odd seeing it have a RPG spin-off to it. It sounds really cool, but I don't know, it just doesn't seem to fit in for some reason.Well why does the Mario series need more attention anyway? It's already popular enough. I've been thinking there should be a Pikmin RPG spin-off (no not like Dempa Men at all) that's like Pikmin army against a possessed creature army. It would make use of the Pikmin game's battle style/ collecting items over a certain amount of turns and it would make the Pikmin games seem less hectic for newcomers (darn Smash Bros. gives me hype for any Nintendo character that I like to play as).
But if I were to come up with a game for Bowser it would be a 3D fighting/platformer with other playable Koopa Kids and the game would involve Bowser sneaking into the castle and kidnapping Peach/ other princesses because none of his other kidnapping plans work. The second half of the game is running away and the final boss is Mario.
I figured it (both the Pikmin and the Bowser game) would play like Fire Emblem since the game has you controlling multiple characters and you can combine smaller forces into bigger ones to get an edge on opponents. Perhaps there could be a new breed of Pikmin if you leave the Yellow and Blue ones together (and you get Green. I am so smart ). Pikmin is more real time strategy however I'd like to have an RPG one for laid back players who want to assemble plans at their own pace. Plus you usually need a certain amount of Pikmin to do something in the main series games so you could possible do that in the spin-off.Pikmin is suppose to be a strategy game though, it'd be odd seeing it have a RPG spin-off to it. It sounds really cool, but I don't know, it just doesn't seem to fit in for some reason.
Bowser's QuestGame Story Line: One day, Nabbit realizes he can use power-ups while taking some from a local toad house and uses them for his personal benefits. At one point he decides to use them to raid a far-away castle in order to secretly snatch 7 wands located there. When nightfall hits Mushroom Kingdom, Nabbit sneaks into the castle, stealing all the wands and taking off immediately thereafter.
The next day a group of koopas drop by Bowser's Castle. They are wondering if he took their wands. Bowser has no clue what they are talking about and doesn't really care. The group of koopas persuade Bowser to help them find their wands as they could be used to ensue total destruction on their castles. Bowser agrees to help them only if they will one day help him kidnap a princess when her birthday comes around.
The Chunky Bunny with a familiar mask generously gives the wands to an array of World Guardians: King Goomba, Prince Pokey, Mr. Blizzard, Giant Blooper, Wiggler of Rage, Massive Monty Mole, and Lightkitu. There is another World Guardian, however, Nabbit did not consider.
Gameplay: Would have the same look and feel to New Super Mario Bros. U, but would work like a Mario and Luigi game in terms of battle.
Ending: Once Bowser and the group of koopas get all seven of the wands back, they use the power of their wands to make a giant castle that looks like the one found in World 8 of New Super Mario Bros. Wii. They never actually find out who took the wands though.
Nabbit eventually gets tired of using power-ups, but continues to "collect" them.