Iwata says Nintendo's next home Consoles and Handhelds will no longer be completley different.

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Nintendo president Satoru Iwata says that the company is trying to make similar next generation console and handheld hardware with a cross compatible operating system. This sounds as close as we can get to a hybrid machine, which many were expecting and hoping Nintendo would create.

“Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda.”

“Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii.”

“In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.”

“Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples.”

fusion.png

Oh and sorry bout posting this thread here @Marc ,I really don't know where to place it.. :sorry:
 
Nintendo president Satoru Iwata says that the company is trying to make similar next generation console and handheld hardware with a cross compatible operating system. This sounds as close as we can get to a hybrid machine, which many were expecting and hoping Nintendo would create.

“Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda.”

“Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii.”

“In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.”

“Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples.”

fusion.png

Oh and sorry bout posting this thread here @Marc ,I really don't know where to place it.. :sorry:

Hmm... That's interesting. Anyways, each home console they made (since the GC), was their console with a better processor/graphic card. So, 'absorbing' the WiiU would be easy that way.
And that picture that you posted looks a fusion between a SNES controller, and a WiiU Gamepad.
 
Yeah, there should be a common programming interface, but I think they should keep their current strategy for the most part, aside from the addition of a unified platform (eg Ekunia Fusion).
 
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