Let's all laugh at an industry that never learns anything tee hee hee

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8150

Ultimate Despair
Towns Folk

So the clip above came from a web show called Zero Punctuation, where a guy named Yahtzee explains really quickly why he hates pretty much every game ever (with a few exceptions). But the episode that this is from got me wondering, what's something about the game industry that you hate, but shows no signs of going away? I personally hate bug patches now. It seems like games now are more glitchy then ever, all thanks to people think that bugs can be patched away at a later date.
 

So the clip above came from a web show called Zero Punctuation, where a guy named Yahtzee explains really quickly why he hates pretty much every game ever (with a few exceptions). But the episode that this is from got me wondering, what's something about the game industry that you hate, but shows no signs of going away? I personally hate bug patches now. It seems like games now are more glitchy then ever, all thanks to people think that bugs can be patched away at a later date.

I hate pre-order bonuses quite a bit. They generally release it later as DLC but it's annoying when multiple stores have different pre-order bonuses.
 
I don't exactly like how games are so dependent on DLC these days. Some games are far from complete are released because devs think that they could just ship out the rest of the game as DLC. Its made even worse when its paid DLC.
 

So the clip above came from a web show called Zero Punctuation, where a guy named Yahtzee explains really quickly why he hates pretty much every game ever (with a few exceptions). But the episode that this is from got me wondering, what's something about the game industry that you hate, but shows no signs of going away? I personally hate bug patches now. It seems like games now are more glitchy then ever, all thanks to people think that bugs can be patched away at a later date.

I could write a whole encyclopedia about every single thing I hate about the gaming industry. But I'll post a few things featured in that encyclopedia, so the post will remain compact enough:

-Extreme fanboyism. Though indirect, it's just a pain to have to have to deal with extreme fanboys who argue that everything you have, as long as it's not like them sucks. And sadly, every gaming company has its extreme fanboys (Yes, even Nintendo).

-Region-Lock. This is Nintendo's disease, honestly. Why do they force us to play games only out in our region, and why don't they allow us to access other region's eShops ? They're just endorsing hackers and customers to either go for the piracy solution (meaning it's way worse for any kind of studio), or the find an exploit and make money off it (looking at you, Ninjhax exploit) like crazy in attempt to break the Region-Lock.

-Season Pass and DLC. I just can't blame enough the guy who decided to invent this monstrosity. It's because of that guy that studios goes like "Take your time, guys; everything not made before the deadline will be featured as a DLC, so we'll make more money off our game!".

-Give more love to a region than to another. This time, without exception, Sony, Nintendo and Microsoft are concerned. While Japanese people won't care about it, it's sad to see that some regions are almost "hated" when it comes to gaming.
(NA doesn't get the regular N3DS, Europe's CN is total garbage, Australia gets no games). Blame the gaming industry for it.

-Making sequels of sequels aka AAA-Games recycling. I won't mention any game, but it's a shame to see some games being released each year with almost no improvements or new ideas/features. It's as if you were buying a game, and one year later, you'd be buying the same game, but disguised.

-Not listening to their fanbase. Of course, listening to fanbases can be dangerous, but think twice: If that makes more people satisfied, and if the execution is great, why not try ? It's a Risk vs. Reward relation.

That's just to quote a few? I'm not for Sony, Microsoft, Nintendo or any gaming company when making this judgement, but damn, sometimes, seeing those mistakes being made every single time almost makes me want to re-sell my consoles and switch to the computer.
 
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And I gotta write my own encyclopedia too then :p
  • The Technicality Aspect: It seems to me that people and developers judge consoles and games too much on how much power they give or require to run, respectively. 'Blah blah console has a million GHz processor so it's better than Bla2 which has just a 0.98 million GHz processor, I win, I win, because specs are everything,' say the fanboys.
    '[insert corporate rubbish here] so we will not develop games for this console anymore. (What we really mean to say is that just because it's a challenge to program for instead of having awesome raw power, we're giving up, because we can't be bothered even if the game would run better on this,' go several developers.
    I understand that improved specs are awesome, that they allow better graphics and smoother running of games on newer consoles. But why do people poke at the bit of the CPU that isn't even used in multi-plats just to justify that a game is better on a certain console? Which leads me to...
  • Multiplat comparison and platform fanboyism: Honestly, why the heck do people waste so much energy comparing identical screenshots just to justify that the game runs better on one console? It doesn't even do that. I recall seeing fanboys see what they wanted to see in screenshots of 7th-gen (the consoles, not the Pokemon :p) games which were absolutely identical on both systems. It's fine to say, "The 3DS version of this decade-old PS2 game has these cool new features," but it's ridiculous to say, "and because of that it's proven that the 3DS is better than the PS2." I'm just using this as an example because of how people treated Snake Eater; I love the 3DS :love:
  • DLC in general, but in-game DLC in particular: Lots of people got upset at the on-disk DLC in Street Fighter vs Tekken, but I've experienced it in games released years before that. In Metal Slug XX, you have to pay to unlock an extra character (Leona). What's even more annoying is that Leona isn't DLC, she's already in the game and can be unlocked by using a cheat plugin on the PSP. It's cheap to make people pay more for just one character when she was already programmed into the game and the game was a special edition of Metal Slug 7 anyway; yet the only feature that made it kind of a 'special edition' was turned into in-game DLC. It's awful to have DLC either way, but this took the cake. And I like SNK :(
  • How some formerly-great companies treat their fans now: Mega Man Legends 3 had a petition that went well over the goal to show Capcom that we wanted it very much; they actually paid attention to it and announced that they were working on it and showed us a tiny bit of the prototype version. Then they cancelled it and said it was due to 'lack of fan support.' That's just silly, the game was getting made because of so much fan support. Fans had another campaign to save the game and it also went well over its goal, but so much effort from the fans came to nothing. And because there are plenty of masochists who nodded and drooled and said, "Yeah, the fans didn't do enough, Capcom is in the right," there wasn't even big or effective enough of a reaction to this. Fans did so much for Mega Man Legends 3. A mass stop-buying-their-games thing next time a developer does this would be pretty good for knocking a company down a peg and showing them how valuable their fans are.
 
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And I gotta write my own encyclopedia too then :p
  • The Technicality Aspect: It seems to me that people and developers judge consoles and games too much on how much power they give or require to run, respectively. 'Blah blah console has a million GHz processor so it's better than Bla2 which has just a 0.98 million GHz processor, I win, I win, because specs are everything,' say the fanboys.
    '[insert corporate rubbish here] so we will not develop games for this console anymore. (What we really mean to say is that just because it's a challenge to program for instead of having awesome raw power, we're giving up, because we can't be bothered even if the game would run better on this,' go several developers.
    I understand that improved specs are awesome, that they allow better graphics and smoother running of games on newer consoles. But why do people poke at the bit of the CPU that isn't even used in multi-plats just to justify that a game is better on a certain console? Which leads me to...
  • Multiplat comparison and platform fanboyism: Honestly, why the heck do people waste so much energy comparing identical screenshots just to justify that the game runs better on one console? It doesn't even do that. I recall seeing fanboys see what they wanted to see in screenshots of 7th-gen (the consoles, not the Pokemon :p) games which were absolutely identical on both systems. It's fine to say, "The 3DS version of this decade-old PS2 game has these cool new features," but it's ridiculous to say, "and because of that it's proven that the 3DS is better than the PS2." I'm just using this as an example because of how people treated Snake Eater; I love the 3DS :love:
  • DLC in general, but in-game DLC in particular: Lots of people got upset at the on-disk DLC in Street Fighter vs Tekken, but I've experienced it in games released years before that. In Metal Slug XX, you have to pay to unlock an extra character (Leona). What's even more annoying is that Leona isn't DLC, she's already in the game and can be unlocked by using a cheat plugin on the PSP. It's cheap to make people pay more for just one character when she was already programmed into the game and the game was a special edition of Metal Slug 7 anyway; yet the only feature that made it kind of a 'special edition' was turned into in-game DLC. It's awful to have DLC either way, but this took the cake. And I like SNK :(
  • How some formerly-great companies treat their fans now: Mega Man Legends 3 had a petition that went well over the goal to show Capcom that we wanted it very much; they actually paid attention to it and announced that they were working on it and showed us a tiny bit of the prototype version. Then they cancelled it and said it was due to 'lack of fan support.' That's just silly, the game was getting made because of so much fan support. Fans had another campaign to save the game and it also went well over its goal, but so much effort from the fans came to nothing. And because there are plenty of masochists who nodded and drooled and said, "Yeah, the fans didn't do enough, Capcom is in the right," there wasn't even big or effective enough of a reaction to this. Fans did so much for Mega Man Legends 3. A mass stop-buying-their-games thing next time a developer does this would be pretty good for knocking a company down a peg and showing them how valuable their fans are.
Oh god, don't get me started on mega man. Speaking off, another annoyance I have is turning great triple A games and turning them into crappy App Store games (Im looking at you Mega Man Xover!). Like seriously, did anyone ask for a candy crush style Evolve mobile game?
 
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