MysticSniper
Spirit of a Dragon
Towns Folk
Absol @ scope lens
Jolly
Super luck
252 atk & spd, 4 hp
Night slash
Psycho cut
Shadow claw
Stone edge
I know it has a mega, but the goal here is to make this more dangerous to a few things. You souldn't underestimate absol in the first place: its base 130 or so attack can leave a nice little dent in you if you do. With this setup, its base attack essentually becomes 195, which is the highest base stat of any pokemon. Though let's face it, absol doesn't really have any defense, and is outsped even with this max speed setup. So how to solve it? Baton pass is the answear. Let's pair it with this:
Vaporeon @ leftovers
Bold
Water absorb
252 hp & def, 4 sp. Def
Acid armor
aqua ring
ice beam
Baton pass
With this giving it +2 defense and aqua ring, absol can now at least take a few hits and hit back extremely hard. It doesn't really solve the speed problem, though, but with that, absol can survive for at least a turn. Now, let's go to a setup for doubles. We'll need these two to pull it of there:
Greninja @ life orb
Timid
Protean
252 sp. Atk & spd, 4 sp. Def
Mat block
Scald
Extrasensory
Ice beam
Blaziken @ focus sash/blazikenite
Adamant
Speed boost
252 atk, 212 hp, 44 spd
Poisen jab
Bulk up
Blaze kick
Baton pass
On the first turn, blaziken uses bulk up while greninja uses mat block. If you thing blaziken needs to draw agro off of greninja, mega evole it. If not, put focus sash on it instead so it survives one hit. Next turn, get rid of anytging that could pose a threat to absol. This is why you have extrasensory and poisen jab: the two types that really threaten absol are fighting and fairy (there's a mega lucario idea). Absol has its own bug counter. Next turn, if you think blaziken can survive another turn, bulk up and mat block again. If not, baton pass to absol and mat block so it can be done safely. Now absol has +1 aatack, +1 defense, and +2 speed, which means that monsterous attack now has a good chace to go first.
Jolly
Super luck
252 atk & spd, 4 hp
Night slash
Psycho cut
Shadow claw
Stone edge
I know it has a mega, but the goal here is to make this more dangerous to a few things. You souldn't underestimate absol in the first place: its base 130 or so attack can leave a nice little dent in you if you do. With this setup, its base attack essentually becomes 195, which is the highest base stat of any pokemon. Though let's face it, absol doesn't really have any defense, and is outsped even with this max speed setup. So how to solve it? Baton pass is the answear. Let's pair it with this:
Vaporeon @ leftovers
Bold
Water absorb
252 hp & def, 4 sp. Def
Acid armor
aqua ring
ice beam
Baton pass
With this giving it +2 defense and aqua ring, absol can now at least take a few hits and hit back extremely hard. It doesn't really solve the speed problem, though, but with that, absol can survive for at least a turn. Now, let's go to a setup for doubles. We'll need these two to pull it of there:
Greninja @ life orb
Timid
Protean
252 sp. Atk & spd, 4 sp. Def
Mat block
Scald
Extrasensory
Ice beam
Blaziken @ focus sash/blazikenite
Adamant
Speed boost
252 atk, 212 hp, 44 spd
Poisen jab
Bulk up
Blaze kick
Baton pass
On the first turn, blaziken uses bulk up while greninja uses mat block. If you thing blaziken needs to draw agro off of greninja, mega evole it. If not, put focus sash on it instead so it survives one hit. Next turn, get rid of anytging that could pose a threat to absol. This is why you have extrasensory and poisen jab: the two types that really threaten absol are fighting and fairy (there's a mega lucario idea). Absol has its own bug counter. Next turn, if you think blaziken can survive another turn, bulk up and mat block again. If not, baton pass to absol and mat block so it can be done safely. Now absol has +1 aatack, +1 defense, and +2 speed, which means that monsterous attack now has a good chace to go first.