3
3905
Nintendo 3DS Legend
Towns Folk
Alright so after playing through the game a couple of times, I think I have a good idea of what everything in Undertale is like. For starters, I know that there are 3 routes a player can choose: Pacifist, Neutral, Genocide. From there I'm gonna analyze each run individually.
Neutral
Neutral
- You couldn't kill everything, nor did you spare everything. You just basically did a lazy job at whatever route you intended to go on.
- The final boss is Omega Flowey if you try to do Neutral Pacifist, and if you choose to kill Flowey you won't get the true Pacifist ending because Flowey will just continue to kill Asgore every time you want to spare him.
- If you die to Omega Flowey, he crashes your game.
- Sans has a lot of different judgements
- Flowey basically crashes the game and messes up your save file when he becomes Omega Flowey, and uses the power of saves against you.
- You have to play Neutral ending before you get Pacifist ending.
- You didn't kill anything, good job.
- Flowey hates your guts, good job again.
- You learn that Flowey is Asriel, and that the Fallen Human you named wasn't the player you played as, but rather the first human that fell and caused mishap in the underground.
- Sans loves you. There are secret Pacifist judgements from Sans each time you clear the Pacifist route, hinting about you being able to go through timelines and what not.
- Everyone tries to kill you, but you can't kill them back otherwise your Pacifist run gets ruined >.>
- You killed everything, good job
- Flowey was cool with you until "you" killed him, good job again
- Sans hates your guts, and sparing him gives you the "get dunked on" game over screen.
- A lot of bosses don't try to fight back, and die too easily (except for Sans and Undyne)
- You don't even get to kill Asgore or Flowey, the game does it automatically
- After they die, you meet this new character, bearing the name which you chose at the beginning of the game. They were awakened because you killed everyone, again great job.
- Now that everyone in the Underground is dead (for the most part), that character wants to erase that whole world and you get an option on whether you want to or not. If you agree that person thinks of you as a great partner. If not...well things get spooky.
- Sometimes the character moves without your inputs, seen in certain scenes such as Papyrus's puzzles.
- It literally takes no effort to get through the game on genocide for the most part, you're mostly walking in circles hoping for encounters so you can kill and move on.