PC Me trying to understand everything in Undertale (SPOILER WARNING)

  • Thread starter 3905
  • Start date
3

3905

Nintendo 3DS Legend
Towns Folk
Alright so after playing through the game a couple of times, I think I have a good idea of what everything in Undertale is like. For starters, I know that there are 3 routes a player can choose: Pacifist, Neutral, Genocide. From there I'm gonna analyze each run individually.

Neutral
  • You couldn't kill everything, nor did you spare everything. You just basically did a lazy job at whatever route you intended to go on.
  • The final boss is Omega Flowey if you try to do Neutral Pacifist, and if you choose to kill Flowey you won't get the true Pacifist ending because Flowey will just continue to kill Asgore every time you want to spare him.
  • If you die to Omega Flowey, he crashes your game.
  • Sans has a lot of different judgements
  • Flowey basically crashes the game and messes up your save file when he becomes Omega Flowey, and uses the power of saves against you.
  • You have to play Neutral ending before you get Pacifist ending.
Pacifist
  • You didn't kill anything, good job.
  • Flowey hates your guts, good job again.
  • You learn that Flowey is Asriel, and that the Fallen Human you named wasn't the player you played as, but rather the first human that fell and caused mishap in the underground.
  • Sans loves you. There are secret Pacifist judgements from Sans each time you clear the Pacifist route, hinting about you being able to go through timelines and what not.
  • Everyone tries to kill you, but you can't kill them back otherwise your Pacifist run gets ruined >.>
Genocide
  • You killed everything, good job
  • Flowey was cool with you until "you" killed him, good job again
  • Sans hates your guts, and sparing him gives you the "get dunked on" game over screen.
  • A lot of bosses don't try to fight back, and die too easily (except for Sans and Undyne)
  • You don't even get to kill Asgore or Flowey, the game does it automatically
  • After they die, you meet this new character, bearing the name which you chose at the beginning of the game. They were awakened because you killed everyone, again great job.
  • Now that everyone in the Underground is dead (for the most part), that character wants to erase that whole world and you get an option on whether you want to or not. If you agree that person thinks of you as a great partner. If not...well things get spooky.
  • Sometimes the character moves without your inputs, seen in certain scenes such as Papyrus's puzzles.
  • It literally takes no effort to get through the game on genocide for the most part, you're mostly walking in circles hoping for encounters so you can kill and move on.
That's about all I know, and I think I'm missing some stuff (mostly the deep, deep stuff), and if you want to share it then reply and let me know about it!
 
  • Like
Reactions: 423
There's only few things I can think of that you're missing here atm:
  • Neutral: Neutral will be the only route you're capable of on the first playthrough regardless of whether you're going for Pacifist or Genocide.
  • Pacifist: The True Lab is discovered which sheds light on a few characters' backstories.
  • Pacifist: You make friends with Papyrus, Undyne and Alphys
  • Genocide: A lot of the underground inhabitants flee for their lives eventually and you get locked out from certain backstory points as well as some items.
  • Genocide/Pacifist: If after completing Genocide you attempt Pacifist, you'll instead end up tainting your Pacifist run instead of getting regular Pacifist. Not even True Reset fixes this.
That's all that comes to mind.
 
There's only few things I can think of that you're missing here atm:
  • Neutral: Neutral will be the only route you're capable of on the first playthrough regardless of whether you're going for Pacifist or Genocide.
  • Pacifist: The True Lab is discovered which sheds light on a few characters' backstories.
  • Pacifist: You make friends with Papyrus, Undyne and Alphys
  • Genocide: A lot of the underground inhabitants flee for their lives eventually and you get locked out from certain backstory points as well as some items.
  • Genocide/Pacifist: If after completing Genocide you attempt Pacifist, you'll instead end up tainting your Pacifist run instead of getting regular Pacifist. Not even True Reset fixes this.
That's all that comes to mind.
Wait so what exactly happens when you do Pacifist after Genocide? Do you just get denied the Pacifist ending and get neutral instead or what?
 
Essentially the run finishes and plays out, except:
  • If you stay, your player's face turns to the camera after Toriel's left your room and it's shown to be Chara's.
  • If you leave, then the photo at the end will have Xs marked on all the characters.
It's what's known in the fandom as a "Tainted True Pacifist Run." Essentially by the end of Genocide, Chara won't let you reset the game unless the player sells Frisk's soul to them. This carries over into Pacifist.
 
Essentially the run finishes and plays out, except:
  • If you stay, your player's face turns to the camera after Toriel's left your room and it's shown to be Chara's.
  • If you leave, then the photo at the end will have Xs marked on all the characters.
It's what's known in the fandom as a "Tainted True Pacifist Run." Essentially by the end of Genocide, Chara won't let you reset the game unless the player sells Frisk's soul to them. This carries over into Pacifist.
Is that why at the end of the Genocide run, Chara asks you if you want to give him your soul or not, and when you do, you basically give up getting a True Pacifist ending unless you delete the file it creates? I think I've seen the ending where the characters have X's marked on them, but not the other one.
 
Basically the minute you sell your soul to Chara by the end of Genocide, you've permanently tainted your game's future playthroughs (Although technically you can just delete the files and that'll get rid of that but in a weird sense of irony you'd be proving Chara right in some context.)
 
Basically the minute you sell your soul to Chara by the end of Genocide, you've permanently tainted your game's future playthroughs (Although technically you can just delete the files and that'll get rid of that but in a weird sense of irony you'd be proving Chara right in some context.)
I think that's what the game tries to do to you, use your powers as a player to make you feel guilty about the advantages you have over the NPCs in the game. In general Chara just creeps me out though >.>
 
Well Chara aside from his character backstory is meant to be manifested as the player's drive of grinding, levelling up. HP, ATK, DEF, ect. He claims that he's the feeling you get when you get when you've beaten an enemy and just levelled up. Basically he is you (This is why you're asked to name him and why Toby suggests you should use your name.) and he's giving yourself a lecture.

In that sense it would be very creepy.
 
Well Chara aside from his character backstory is meant to be manifested as the player's drive of grinding, levelling up. HP, ATK, DEF, ect. He claims that he's the feeling you get when you get when you've beaten an enemy and just levelled up. Basically he is you (This is why you're asked to name him and why Toby suggests you should use your name.) and he's giving yourself a lecture.

In that sense it would be very creepy.
So playing Genocide run basically teaches you about what damage you caused not only in the Undertale world but also in every other game you've played as well? I know that he represents the satisfaction you get from witnessing a number go up, but does Chara get upset at your player if you clear the game in the Pacifist route?
 
  • Like
Reactions: Pandaxclone2
  • #10
So playing Genocide run basically teaches you about what damage you caused not only in the Undertale world but also in every other game you've played as well? I know that he represents the satisfaction you get from witnessing a number go up, but does Chara get upset at your player if you clear the game in the Pacifist route?

All Chara wishes is for the world to be destroyed. By shattering the barrier, that means it's not just the underground that will be killed, but also the outside world as well. Also, if you complete Genocide a second time after beating it a first time, he will state that you have a perverted sentimentality for recreating this world and destroying it that even he cannot understand.

In fact, it's during this second visit that he suggests you choose another path. So he's actually hoping you'll do True Pacifist.
 
Last edited:
  • Like
Reactions: 3905
  • #11
All Chara wishes is for the world to be destroyed. By shattering the barrier, that means it's not just the underground that will be killed, but also the outside world as well. Also, if you complete Genocide a second time after beating it a first time, he will state that you have a perverted sentimentality for recreating this world and destroying it that even he cannot understand.

In fact, it's during this second visit that he suggests you choose another path. So he's actually hoping you'll do True Pacifist.
Wait he destroys the world above as well? How?
 
  • #12
Because the barrier is broken, Frisk is outside and Chara has Frisk's SOUL in a tainted True Pacifist Run..
 
  • #13
Because the barrier is broken, Frisk is outside and Chara has Frisk's SOUL in a tainted True Pacifist Run..
Oh so chara uses that power to destroy both worlds.
 
  • Like
Reactions: Pandaxclone2
  • #14
also btw inside genocide sans is very hard to kill like true hell
 
  • #15
also btw inside genocide sans is very hard to kill like true hell
It's called a bad time for a reason. Unless you become one of those people that play Genocide run like 1500 times until you're able to perfectly no-hit the Sans fight, you end up having a bad time. Bad time mostly because
  • You need the reaction time of a Level 9 CPU in Smash Bros to avoid getting hit
  • Sans starts going haywire with his attacks
  • You don't have damage invincibility
  • Sans starts attacking you through your menu
  • Sans gets on your nerves by avoiding every hit except the last
  • Sans makes you feel guilty with his dialogue throughout the fight
  • Sans.
 
  • Like
Reactions: 423
  • #16
It's called a bad time for a reason. Unless you become one of those people that play Genocide run like 1500 times until you're able to perfectly no-hit the Sans fight, you end up having a bad time. Bad time mostly because
  • You need the reaction time of a Level 9 CPU in Smash Bros to avoid getting hit
  • Sans starts going haywire with his attacks
  • You don't have damage invincibility
  • Sans starts attacking you through your menu
  • Sans gets on your nerves by avoiding every hit except the last
  • Sans makes you feel guilty with his dialogue throughout the fight
  • Sans.
yes just SANS just that and no I do not have the reflexes of a person who can beat a lvl 9 cpu but I wish I did. I have gotten close though but my friend just had to shove me out of the chair and lose the fight.
 
Back
Top