RMT / Team Help Monotype - Flying

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Other monotypes are available for me to try. Which type should I try next?


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3905

Nintendo 3DS Legend
Towns Folk
My friends and I have started making teams based on types, so that's how I got into Monotypes. The first type I'm going to try this with is Flying. Flying types are great because most of them can outspeed and deal massive damage. But the main downside is having someone use stealth rocks on the opposing team. With these things in mind I bring to you my idea for a Flying Monotype team:

skarmory.gif

Skarmory @Rocky Helmet
Ability: Sturdy
Impish Nature
EVs: 252 HP, 252 Def., 4 SpD
-Stealth Rocks
-Whirlwind
-Brave Bird
-Roost

Skarmory is going to be the lead Pokemon of this team. I mostly need it to set up Stealth Rocks for the rest of the team. I gave it Sturdy so that it could get a guaranteed Stealth Rocks in case it gets hit by Flamethrower or Thunderbolt.

latest

Talonflame @Sharp Beak
Ability: Gale Wings
Jolly Nature
EVs: 252 Atk, 4 Def, 252 Spe
-Brave Bird
-Flare Blitz
-U turn
-Steel Wing

Talonflame is a fast physical sweeper. With Gale Wings it gets priority for its flying type moves. Talonflame can use Priority brave bird and with max attack EVs and a sharp beak, it can definitely take down at least one Pokemon. Flare blitz is another option for ice types, U turn can take it out of bad situations, and Steel Wings serves as a check for its prime weakness - Rock types.

aerodactyl-mega.gif

Aerodactyl-Mega @Aerodactylite
Ability: Tough Claws (Pre mega ability: Unnerve)
Jolly Nature
EVs: 252 Atk, 252 Spe, 4 HP
-Stone Edge
-Hone Claws
-Dragon Claw
-Aqua Tail

swanna.gif

Swanna @Life Orb
Ability: Keen Eye
Timid Nature
EVs: 252 Sp. Atk, 252 Spe., 4 HP
-Hurricane
-Scald
-Ice Beam
-Defog

Swanna serves to be a special attacker for the team and can also use Defog very well. Hurricane is it's strongest STAB move so having it have Keen eye and Defog help it deal with the low accuracy Hurricane has.

sigilyph.gif

Sigilyph @Flame Orb
Ability: Magic Guard
Timid Nature
EVs: 252 Sp Atk., 252 Spe. 4 SpD.
-Cosmic Power
-Psycho Shift
-Stored Power
-Calm Mind/Miracle Eye

Sigilyph has great Speed, so it is able to get Cosmic Power off on the first turn before getting hit. Then afterwards it'll get burned from flame orb and pass it off to the opponent on the next turn. Magic Guard prevents Sigilyph from taking damage from the burn and any damaging weather conditions. Sigilyph gets its Stored Power boosted with Cosmic Power and Calm Mind. Miracle Eye can serve as a second option to handle Dark Types.

latest

Gliscor @Toxic Orb
Ability: Poison Heal
Nature: Impish
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
-Toxic
-Taunt
-Roost
-Earthquake

Gliscor is mostly to be a stallbreaker. It can poison both itself and the opponent and as the opponent loses health, Gliscor gains it. Protect is to give Gliscor a free turn to poison itself with the Toxic Orb, Knock Off can get rid of any item that may help stalls be stalls, and EQ serves as Gliscor's strongest STAB move. Toxic is for depleting health from stalls.

Thats what I have planned so far for a Flying Monotype team. I feel like a lot of changes need to be made but I want to know what people think of the team as a whole for now and then work on making any adjustments to the Pokemon elsewhere.
 
Last edited:
Back in my days, monotype meant only ONE type that's all.

On topic: This team looks pretty decent. I love the Swanna set.
 
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I recommend you to use this set for your team :
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Final Gambit
- U-turn

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake

well it is nice team , but sigily can be easily stop by unaware clefable and why defog on skarmory after all you can not get defog on skarmory in gen 6 unless you have pokebank use this set on the place of your:
Skarmory rocky helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Stealth Rock
- Brave Bird
- Whirlwind
 
I recommend you to use this set for your team :
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Final Gambit
- U-turn
I was mostly going for speedy Staraptor but this set works just as fine too
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake
I see. Taunt would be a far better option than Protect since it prevents stalls from setting up. And roost helps in cases where HP is low. But since Gliscor has higher defense than special defense wouldn't it be better to put more EVs towards it?

Skarmory rocky helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Stealth Rock
- Brave Bird
- Whirlwind
I mostly needed Skarmory for Stealth Rocks but I guess whirlwind can be a good option if the opponent has Magic Bounce. Plus it has great attack and defense so brave bird is a great option.
 
Set details of gliscor
The HP investment guarantees maximum recovery from Poison Heal each turn. 56 Speed EVs allow Gliscor to outpace everything up to and including Adamant Bisharp and Breloom. 8 Defense EVs ensure Gliscor avoids the OHKO from +2 Adamant Bisharp's Life Orb-boosted Sucker Punch. The rest of the EVs are placed into Special Defense to take on special attackers more easily.
 
and your team has really big threat with starmie and mega alakzam of this set:
Starmie @ Life Orb
Ability: Natural cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
-Substitute
so i think you should also need to make few changes to handle these kind of pokemon
like change staraptor to talonflame with this set
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing
it can ko mega alakazam with brave bird with ease and can also kill few phy pokemon with u turn

thnx,hope i helped
 
and your team has really big threat with starmie and mega alakzam of this set:
Starmie @ Life Orb
Ability: Natural cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
-Substitute
so i think you should also need to make few changes to handle these kind of pokemon
like change staraptor to talonflame with this set
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing
it can ko mega alakazam with brave bird with ease and can also kill few phy pokemon with u turn

thnx,hope i helped
I was debating on whether I wanted Staraptor or Talonflame then went with Staraptor becuase of Reckless
 
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