SSB for 3DS Ness Tips?

  • Thread starter MrPandaSir
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MrPandaSir

MrPandaSir

NintenPedia Member
Towns Folk
Ness is my secondary main and I want to know some more about him.
Can anyone tell me some Combos?
 
there isn´t really a trick to using ness, he´s just a bit of the light-weight fighters bt if you really want to use him properly, you should definetly focus on air attacks and the b button attcks like pk fire and pk thunder, timing is the key to ness.
smash attacks are not very convinient because they are a bit slow to finish but very effective when used right. i know because of personal experience.;)
 
There's ALOT of ways to use Ness,he can be an Ariel character by nairing and back airs,there fast and do decent damage. He can be defensive by using pk thunder to push opponents away and stun them. He can be a good full on attacker by using his speed and getting smashs in. He can use pk flash when you least expect it and blow a character away instantly. But use him whatever way you want to use him these are just some ideas. :)

Oh yeah and a good combo I found that I forgot to mention is if you grab and throw up and use pk thunder there stunned for a split second and you can use an up air and push them off the screen or just get some good damage.
 
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One combo I like to use is Down throw to forward air to up air. It's a fast combo and will usually work on characters like robin and maybe sheik. Try it out for yourself and get the timing from down throw to forward air correctly. when your opponents are off stage, use pk thunder to follow them and rack up damage. Use back throw to finish off opponents around 100%+. It's a strong finisher.
 
Be really careful of lag online. It's next to impossible to recover with thunder when it's lagging a lot.
 
His back throw kills at higher percents. His down tilt is super fast if you need something that attacks similarly to the fan item to rack up damage of course. His up air is strong. You can set up a chain of forward airs or at least two in a row. His second jump is unique. PK Fire can trap opponents if you want to forward smash. Forward smash can also reflect certain projectiles if times right. I think the PSI Magnet can slow your fall a little bit so if you are an advanced Ness player that is recovering off stage that is an option up against certain characters. PK Flash can be a good KO move but hard to pull off (so I'd rather use up air unless stale). I've seen players use his up special a lot. Not necessarily to hit you but himself for KO and protection (like super armor I think). Ness' PK Thunder can mess up characters trying to recover, especially if you hit them into the stage. Oh and it might be nice to practice his dash attack so you can get the sweetspot on it, because it can be really strong.
 
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