New possible Captain Falcon approach

  • Thread starter AzureRathalos1
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AzureRathalos1

AzureRathalos1

NintenPedia Member
Towns Folk
So I do constant short hops back and forth with captain falcon as sort of a dash dance (like in melee) in order continue moving around so my opponent can't easily predict my moves. So I short hop back and forth towards the opponent but not right where they can hit me but out of range, the constant short hoping can help confuse the opponent if your going to just run up and grab, dash attack, neutral air or down air (try to land behind their shield if your going to hit their shield with down air) you can also backwards short hop towards your opponent so your opponent will think you will do a predictable back air but you will quickly turn around and do a running grab.

Thanks for reading!
 
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Well it certainly is more unique than a lot of the Captain Falcons I've played online, if it's ever a stand still a Falcon Kick was more than predictable, hence Shield-Grab becomes handy.
 
Yeah, that's a good option. I also do that with Cpt. falcon and I've gotten great results. But try not to do it so much because it can be caught on real quick and the opponent punishes you. Good option though.
 
Also Down Air to Down air to Forward air works around 50 percent and Higher its really an awesome kill move ive tried to pull it off and worked 10 times out of 20. And up air to up air to down air
 
Sounds like it's not useful against people who actually know what they are doing and shield or move around anyways. This is a good trick to avoid close quarters attacks and if you ever seen Zero play Falcon pretty much the main attack he uses are grabs or aerials with a fastfall during or after his aerials.
 
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