Noivern @ Life Orb
Ability: Infiltrator
EVs: 6 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Hurricane/Air Slash
- Roost
This Noivern set runs Life Orb so it can freely switch up moves, Draco Meteor for STAB, Flamethrower for coverage against Steel types, Hurricane/Air Slash for STAB and Roost to offset Life Orb and Stealth Rock damage.
Noivern @ Leftovers
Ability : Infiltrator
EVs: 8 Def/248 Hp/ 252 Spe
Timid Nature
- Super Fang
- Taunt
- Roost
- Air Slash
This Noivern set gives it a role as a stallbreaker, we have Leftovers so we gain back as much Hp as possible and Infiltrator so we can get pass Substitutes. For our EV spread we have 248 Hp EVs which gives us as much bulk as possible while giving us an odd Hp number so we can come in on Stealth Rocks and only take 24% instead of 25% and allow to switch in a total of 4 times, the rest of the spread is obvious, 252 Spe to take advantage of Noivern's base 123 Speed stat and 8 in Def, it really doesn't matter where the last 8 EVs go. For the moveset we have Super Fang which cuts the opponent's Hp by half each time you use it, Taunt to prevent recovery, status, etc, Roost for recovery and Air Slash for STAB. This moveset works really well with entry hazards such as Spikes and Toxic Spikes and helps it weaken walls like Blissey and Chesnaught, Air Slash also benefits from paralysis support so you can get off some paraflinches.