SSB for 3DS PLZ THANK HIM!!

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18388

Your waifu sucks!
Towns Folk
As the recent direct showed, Smash for 3DS and Wii U has a CRAP LOAD OF CONTENT between fighters (R.I.P. Snake), scenarios, Mii Fighter costumes and other stuff.
This stuff wasn't created in a snap of a finger. It took a lot of work from Sakurai and his team to bring us this game as we know it today. So, the minimum we could do is thank him. Post here your gratitude. It's the least everybody could do.

Daddy Sakurai,

Take a rest. You deserve it. Maybe you can actually play the game ;)
 
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Sakurai, my daddy Sakurai, you deserved a nice long vacation after the release of the game, so now please take a REALLY long vacation.
 
Sakurai Sa, you have earned a much needed rest. Probably one for two years. And may you continue to make many gamers entertained for years with established properties or brand new ideas.
 
Sakurai,
I'm still annoyed at you for no story.

Just kidding. Thank you Based Smash God Sakurai for putting that curvaceous beauty known as Bayonetta and not another clone as well as Corrin with that amazing trailer and the other content as presented in the Direct as the last DLC we'll see. Rest easy and enjoy your life.
 
Sakurai-San,admittedly,in the end,you weren't able to please everyone.Even mines were not fully fulfilled,admittedly.But even if we all don't get what we want in the end,we admire your effort for bringing such variety and love for many people out there with the franchises they follow in your roster,and such fun and uniqueness to your game(and other previous works too) that you have been in charge for several years,both in production and post-production.Your effort has truly shined amongst other popular projects because of how dedicated you and your team were to make sure that your could deliver the ultimate experience with each different aspect of what's included in your end product.That's something worthy of applause and recognition. :D
Rest well Sakurai,you really deserve it,and I also hope your arm injuries can find a legit curing solution as soon as possible.
 
I can only wonder how much time had to be invested just so that we'd have all this in Super Smash Brothers 3DS/Wii U today. To be making a massive amount of content so that we can be satisfied must of been non-stop work! I am, for sure, thankful that Sakurai had decided and achieved these goals and demands, of all the Smash games :3
 
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