Spin Off Pokemon Super Mystery Dungeon

  • Thread starter Usagi-mayu
  • Start date
Usagi-mayu

Usagi-mayu

The failure mayor
Towns Folk
HI. hyperventilates :bag: IT'S BEEN FOREVER I KNOW

Thank you for deciding to read my thread out of the thousands here! You might be clicking the back button because you don't want to read all this with my often weird sense of writing... but WAIT. I am here to talk about the recent release of PSMD! The game everyone was hoping for in GTI, which GTI failed utterly to please. Insomepeople'sopinionsofcourseGTIhasgoodpointsinitincludingpeoplelikeme
I have played the game two times now. Absolutely loved it. Teared up, since it seems my title I used to wear proudly "I-didn't-cry-alot-during-the-ending-of-PMD1/2/3" is gone now. The story focuses mainly on you and your partner, but the plot surrounding you two is really well-thought out.
Your partner is much more different than the others. Goofy, naive, wacky... annoying. That's just how their personality is like. No more crybaby, insecure partner that relies on you A LOT because it "makes them feel stronger". I mean, yeah, this partner says it too, but they're more independent, more confident. I like that. Of course, that means trouble sometimes. They want to be an explorer, an adventurer and can't do that since they're still a kid (this topic I will touch on in a bit). So they often get into sticky situations. You, as the player, meet them after being found by a friendly Pokemon named Nuzleaf and brought to his simplistic village. That's when you come across the Pokemon you'll later be buddies on for life - the way you meet them? They crash into you while running away from almost everyone in the village.
Both you and your partner are school-age and I assume around elementary/middle school/junior highschool in real life. The grown-ups are telling your partner that he is still a child, and he will not leave home to become an adventurer. There's a school in the village, and the game treats it slightly like a way to introduce new (and awesome-helpful) tricks! Of course, something happens and you start being dragged into playing hooky with your troublesome friend. pssst don't worry you get the chance to call them annoying in-game...
I won't spoil much for you after that. But yeah, pretty crazy stuff already, huh?
The beginning is a bit slow, but time passes quickly. And in the end, after a few adventures with said partner, when they ask you to be their friend (since a lot of the kids at the school they go to find him irritating as well) you agree. You guys get awesome scarrrrvess too~
There are about 8 chapters before the game really starts to get going. I'm personally fine with this since the writing is exceptional.

Student: "Why are you always smirking?"
Principal Simipour: "I'm not smirking. I'm smiling, my boy."

Partner: "You're totally thinking about how annoying I am right now, yeah?"

You might have already known about the problem PSMD has in plan for you. Just like how the meteorite was going to destroy the world in Rescue Team, time was collapsing in PMD2, and with the troubles of Bittercold in GTI - in PSMD Pokemon are turning to stone. It's interesting how they laid it out and explained why, and it makes sense. It all just unravels itself step by step. It was hard for me to put it down the first time I played. I kept wondering what was going on. :eek: I played for like two days straight during my Thanksgiving break.

The characters are relatable, awesome, and fun to be around. There's one in particular that reminds me like Wigglytuff. They aren't a carbon copy of everyone's favorite guildmaster though. They have their own quirks and personality, yet you can feel a sense of nostalgia from them.

The music is fabulous. Here, just listen to a few tracks...
< Personal favorite.

Enjoy! I hope more people get PSMD. It's a great game. :giggle: Bye!
Expedition_Society_artwork_PSMD.png



 
Back
Top