Pookie
Doubles <3
Banned User
So this is my Pokemon Yellow Nuzlocke. (I'll be making updates lately on this thread.)
Rules:
- Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage Systempermanently.
- While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
- Also not a definite rule, but the general consensus is that a black out/white out is considered to be "game over", even if there are Pokémon left in the PC.
- Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themselves, meaning traded Pokémon, mystery gifts, etc., are prohibited. Trading and retrading the same Pokémon (for the purpose of evolving a Graveler, for example) is something of a gray area, and may fall under optional rules. As of White: Hard-Mode Episode 3, it is implied that the player can accept Pokémon that are received freely from NPCs.
- Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong. Being able to do so would render all of the other rules pointless.
- Banning the use of Pokémon Centers, relying only on Potions and healing items for healing.
- Limiting the number of Poké Balls to purchase per Poké Mart.
- Rather than releasing the Pokémon, it can be permanently boxed, migrated, or transferred with Poké Transfershould it happen to faint.
- If the player has no Pokémon that can use a certain field move that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Pokémon that can use said field move.
- Modifying the "first encounter only" rule for the Safari Zone, sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.
- Disallow fleeing.
- Setting a level limit based on the next Gym Leader's/Champion's highest leveled Pokémon. What must happen to any team members that surpass that limit before taking on the Gym Leader or Elite Four is up to the player.
- Turning off the Exp. Share.
So that's all for now. I'll be starting right away! \o/