SuperSonic13
New Kid on the Block
Towns Folk
Hello all. I've got an OU team that I've used for quite some time now. (To put in in perspective, when i made the team Aegislash was in OU) I feel like it's one of my better teams, but I would like some other opinions on it. So without further ado:
Dragonite (M) @ Expert Belt
Ability: Multiscale
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Roost
- Dragon Claw
- Earthquake
- Iron Head
Heatran (F) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Flash Cannon
- Earth Power
- Magma Storm
- Dragon Pulse
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 136 HP / 120 Atk / 92 Def / 160 SpD
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Giga Drain
- Sludge Wave
Medicham (F) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Bullet Punch
- Fake Out
Milotic (F) @ Leftovers
Ability: Competitive
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover
- Ice Beam
- Toxic
To go a bit more in depth, Dragonite and Heatran make a pretty decent combo, and with the expert belt iron head OHKO's many fairy types. Milotic is for bulk, Mega Medicham and Gengar for some fast offense. And Donphan is for hazards/hazard removal. I prefer using rapid spin for hazard removal because A) most defog users are weak to stealth rock anyway, and B) it won't remove my own hazards. So, any thoughts?
Dragonite (M) @ Expert Belt
Ability: Multiscale
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Roost
- Dragon Claw
- Earthquake
- Iron Head
Heatran (F) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Flash Cannon
- Earth Power
- Magma Storm
- Dragon Pulse
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 136 HP / 120 Atk / 92 Def / 160 SpD
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Giga Drain
- Sludge Wave
Medicham (F) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Bullet Punch
- Fake Out
Milotic (F) @ Leftovers
Ability: Competitive
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover
- Ice Beam
- Toxic
To go a bit more in depth, Dragonite and Heatran make a pretty decent combo, and with the expert belt iron head OHKO's many fairy types. Milotic is for bulk, Mega Medicham and Gengar for some fast offense. And Donphan is for hazards/hazard removal. I prefer using rapid spin for hazard removal because A) most defog users are weak to stealth rock anyway, and B) it won't remove my own hazards. So, any thoughts?