Captain Kdynce
the Enby
Towns Folk
I've been working on this team for a few months trying to find a good way to combine all these pokemon that aren't used as often on Sun teams as others before I bring the set to Omega Ruby. I do use the typical Heatran and Venusaur, but I tried to diversify my options with the less common Pokes than usual.
Heatran (F) @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
- Heat Wave
- Earth Power
- Stealth Rock
- Flash Cannon
Entei @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunny Day
- Stone Edge
- Iron Head
- Sacred Fire
Solrock @ Heat Rock
Ability: Levitate
EVs: 92 Atk / 164 Def / 252 Spe
Jolly Nature
- Sunny Day
- Earthquake
- Stone Edge
- Explosion
Meganium (M) @ Light Clay
Ability: Leaf Guard
EVs: 4 Def / 252 SpD / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Sunny Day
- Dragon Tail
Trevenant (F) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Horn Leech
- Substitute
- Leech Seed
- Will-O-Wisp
Venusaur (M) @ Black Sludge
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Solar Beam
- Sludge Bomb
- Synthesis
- Sleep Powder
Entei and Heatran are the quick leads that bring SR and the Sun out so that the rest of the team can capitalize, since Ground is fairly common and a weakness they both share. I put an Air Balloon on Heatran to encourage a Rock Slide rather than an Earthquake first turn, which usually allows for Entei to get off a STAB+Sun Sacred Fire while Heatran can use a STAB+Sun Heat Wave. Flash Cannon and Iron Head are Steel type attacks to cover Fairies that come out if the leads survive to see Venusaur or Trevenant. Solrock is the main Sun provider after Entei is gone, and when it gets too low on HP, it can just Explode while I switch in Trevenant to avoid team killing.
I feel like I have one too many Grass types, but Venusaur has always been solid for me and I really love Trevenant as a SubSeeder. I like having Meganium as a screener, but it just doesn't seem to do much, and Leaf Guard almost feels like a wasted Ability. I may switch him out for a Solar Power Heliolisk, but I feel that it may not be quite fast enough.
Heatran (F) @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
- Heat Wave
- Earth Power
- Stealth Rock
- Flash Cannon
Entei @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunny Day
- Stone Edge
- Iron Head
- Sacred Fire
Solrock @ Heat Rock
Ability: Levitate
EVs: 92 Atk / 164 Def / 252 Spe
Jolly Nature
- Sunny Day
- Earthquake
- Stone Edge
- Explosion
Meganium (M) @ Light Clay
Ability: Leaf Guard
EVs: 4 Def / 252 SpD / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Sunny Day
- Dragon Tail
Trevenant (F) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Horn Leech
- Substitute
- Leech Seed
- Will-O-Wisp
Venusaur (M) @ Black Sludge
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Solar Beam
- Sludge Bomb
- Synthesis
- Sleep Powder
Entei and Heatran are the quick leads that bring SR and the Sun out so that the rest of the team can capitalize, since Ground is fairly common and a weakness they both share. I put an Air Balloon on Heatran to encourage a Rock Slide rather than an Earthquake first turn, which usually allows for Entei to get off a STAB+Sun Sacred Fire while Heatran can use a STAB+Sun Heat Wave. Flash Cannon and Iron Head are Steel type attacks to cover Fairies that come out if the leads survive to see Venusaur or Trevenant. Solrock is the main Sun provider after Entei is gone, and when it gets too low on HP, it can just Explode while I switch in Trevenant to avoid team killing.
I feel like I have one too many Grass types, but Venusaur has always been solid for me and I really love Trevenant as a SubSeeder. I like having Meganium as a screener, but it just doesn't seem to do much, and Leaf Guard almost feels like a wasted Ability. I may switch him out for a Solar Power Heliolisk, but I feel that it may not be quite fast enough.