Gary Johnson
Dedicated to Poyoism
Towns Folk
Chansey Bold natural cure eviolite you know the chansey
(Staraptor) @ Life Orb
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- Protect
(Azumarill) @ Leftovers
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Double-Edge
- Superpower
- Play Rough
- Waterfall
(Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 224 Def / 32 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Spikes
- Protect
(Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 24 Def / 232 SpD
Bold Nature
- Scald
- Ice Beam
- Slack Off
- Thunder Wave
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch
How does my team look like who should I add who should I keep.
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- Protect
(Azumarill) @ Leftovers
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Double-Edge
- Superpower
- Play Rough
- Waterfall
(Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 224 Def / 32 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Spikes
- Protect
(Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 24 Def / 232 SpD
Bold Nature
- Scald
- Ice Beam
- Slack Off
- Thunder Wave
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch
How does my team look like who should I add who should I keep.
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