Renderman from Pixar is FREE!

  • Thread starter Jisenku
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Jisenku

I have an obsession with Tesla >.<
Towns Folk
Technically, as long as you use it for non-commercial uses, you can use Renderman for as long as you want... FOR FREE!

Renderman is a professional software from Pixar that has been used in MANY movies over the years (complete list here: https://renderman.pixar.com/movies) such as Aladin, Shazam!, Toy Story 4, Dumbo, and many more! It has been in use for movies since 1984 and has improved ever since. There are loads of tutorials if you want to learn more about it, and there are many ways to use it.

If you do use Renderman (commercial or non-commercial) please comment!
 
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Goddamn this is such great news!! I wonder if there's any difference between commercial and non-commercial though..

Looks like there's some fantastic tutorials though, and also contests? And there's some challenges!

https://renderman.pixar.com/intro said:
The non-commercial version of RenderMan is fully functional without watermark or limitation, all you need to do is use the "rendered with RenderMan" logo in your credits.

So looks like, mostly, the difference is that you need to renew the license every 120 days? It's apparently not restricted in anyway, not even restricts the amount of cores it uses?? That's so awesome!!
 
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@Sky, Thanks for the infro from Renderman!
 
Just going to update this with a little note:

This is compatible with Linux, Mac, & Windows

Renderman also said said:
Requirements:

CPU
RenderMan requires x86-64 and SSE4.2 instruction set (introduced 2007). RenderMan threading scales well with multiple CPU cores and Hyper-Threading; results vary by scene.
GPU
Using the GPU Denoiser requires CUDA 8.0 (compute capability 2.0 or later) and a capable NVIDIA graphics card with support. If not, Denoise will fallback to CPU automatically.
Memory
RenderMan needs a minimum of 4GB of RAM. For best performance we recommend 8GB of RAM. Maximum RAM depends on scene complexity.
Plugins
Custom plugins can utilize C++14 and must be compiled with gcc6.3
VFX Reference Platform: CY2018 (OpenVDB 5.2, Alembic 1.7.x).
 
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