3
3905
Nintendo 3DS Legend
Towns Folk
I've been playing Mario Maker a lot lately, and I've been thinking of different ways to make levels a lot more fun yet challenging. This weekend I thought of something really fun that could work.
This concept is something that only works with the Super Mario World format. What happens is the goombas (or in this style galoombas) don't die when you jump on them. Instead they flip upside down. This let's you grab them and kick them around. That's what I've started making levels around. Giving the player a galoomba to use as a weapon to clear courses. I've made two courses based on this concept and I believe it's a pretty good idea and it's also fun too.
Here is one of the levels I made using this concept: 6E82-0000-00C3-43FB (Galoomball). In this level there are enemies blocking the door to get to the next part. Behind you is a pipe which spawns galoombas. Use the galoombas to knock out the enemies and move on. The level then shifts into shooting galoombas onto moving platforms in the air. After that theres a bridge with lots of piranha plants that you must clear using galoombas. You climb your way up and then the pupe leads you to a battle with Bowser and Bowser Jr. In this annoying fight you must use Galoombas to take them out and reach the next pipe. The last part of the level is just kicking the galoomba down a wall of enemies. That's the gist of the level. Try playing it for yourself, you'll see the fun of the concept.
If you like this concept try making some levels of your own based on it. And share those levels here. I really enjoy these levels and hope more people use them in the future.
This concept is something that only works with the Super Mario World format. What happens is the goombas (or in this style galoombas) don't die when you jump on them. Instead they flip upside down. This let's you grab them and kick them around. That's what I've started making levels around. Giving the player a galoomba to use as a weapon to clear courses. I've made two courses based on this concept and I believe it's a pretty good idea and it's also fun too.
Here is one of the levels I made using this concept: 6E82-0000-00C3-43FB (Galoomball). In this level there are enemies blocking the door to get to the next part. Behind you is a pipe which spawns galoombas. Use the galoombas to knock out the enemies and move on. The level then shifts into shooting galoombas onto moving platforms in the air. After that theres a bridge with lots of piranha plants that you must clear using galoombas. You climb your way up and then the pupe leads you to a battle with Bowser and Bowser Jr. In this annoying fight you must use Galoombas to take them out and reach the next pipe. The last part of the level is just kicking the galoomba down a wall of enemies. That's the gist of the level. Try playing it for yourself, you'll see the fun of the concept.
If you like this concept try making some levels of your own based on it. And share those levels here. I really enjoy these levels and hope more people use them in the future.