wiiboy
AC:NL - The Villager
Towns Folk
Now let see... how would Sakurai accomplish this? I know, eg. Twilight princess Stage: In the midst of battle (offline splitscreen/online fullscreen) everyone has Link's village, hyrule field and finally up to kakariko at their disposal, Mario walks into "Barnes Bomb Shop" and purchases the "maximum size bag" of Link's famous blue bombs, a whole set of'em to use in his arsenal, plus, because this IS smash bros afterall, everyone can throw these at a much further & faster rate than the original in T.P.
Thing is, because these bombs are much bigger than the good ol "bob-omb!", it won't throw "super far" as apposed to our buddy in the "items list", which at the flick of the joystick "forward" quickly followed by "A"/Smash Attack" would throw almost uncontrollably swift! & super far! but with enough precision to gather a sweeeet KO! >;D
However, because these large Kakariko Bombs don't throw too far and is much heftier, they're much more precise when evasive action is taken, also it packs a much bigger punch! As opposed to "bob-omb" who's impact is dependent on how hard you throw at your opponent, either way both sending you !sky high! to your demise!! (well that depends on your percentage "%" lol)
So you see, with 2 or 3 stages to represent for each char, with this much complexity/detail in every world, finding or purchasing items through coins randomly appearing scattered in each brawl and being allowed to perform the same activities as each individual char did in their own games, i'd say this is quite a victory for the Smash Bros franchise over GTA!
Thing is, because these bombs are much bigger than the good ol "bob-omb!", it won't throw "super far" as apposed to our buddy in the "items list", which at the flick of the joystick "forward" quickly followed by "A"/Smash Attack" would throw almost uncontrollably swift! & super far! but with enough precision to gather a sweeeet KO! >;D
However, because these large Kakariko Bombs don't throw too far and is much heftier, they're much more precise when evasive action is taken, also it packs a much bigger punch! As opposed to "bob-omb" who's impact is dependent on how hard you throw at your opponent, either way both sending you !sky high! to your demise!! (well that depends on your percentage "%" lol)
So you see, with 2 or 3 stages to represent for each char, with this much complexity/detail in every world, finding or purchasing items through coins randomly appearing scattered in each brawl and being allowed to perform the same activities as each individual char did in their own games, i'd say this is quite a victory for the Smash Bros franchise over GTA!