At least you can buy it as an add-on instead of being forced to buy a whole new console just to play Xenoblade which is playable on the original 3DS but was locked to the N3DS just so that it'd have one game.
wrong.jpeg, try forcing the N3DS to run at O3DS clock speed, then, lol. Sluggish as hell, and that's not accounting for it still using the extra RAM. The o3ds literally can't run it at all.
And guess what the extra processing power on the VR used for? That's right, the games themselves.
Guess Sony making an upgraded PS4 made to increase performance with VR was just marketing lies, right
Nope.gif
For VR to maintain a degree of immersion, it needs to have both high resolution *and* high framerate, so naturally, system resources go directly to that instead of being used on, say, particle effects, physics engine, visual quality and everything else. It goes only to VR performance instead.
'Limited accessibility' how? People with glasses can play them. That's the only concern. You know, people with advanced ALS can't play other consoles, either.
https://en.m.wikipedia.org/wiki/Virtual_reality_sickness
Will just leave that there, give it a read - and the sources, too.
As for 'niche appeal,' dude, you know what little kids - and everyone else but little kids most of all - since forever used to fantasize about? Games that they could fully immerse themselves into.
Oh, really? And why haven't gaming VR headsets broke even 2 million yet?
The media buzzes with it, but the numbers certainly don't match the buzz.
All your smug jargon doesn't sound so smart now, does it?
So I tell you, lol.