Tips To Get Better in Smash

  • Thread starter Gab_Vel
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Gab_Vel

Nintendo 3DS Addict
Towns Folk
Come and discuss about each characters moves, to get better and stronger in Smash.
 
OK let's start out with this. It's impossible to "get stronger" in smash. All of the characters moves deal a certain amount of knock back and damage so it isn't possible for one to "get stronger." Anyways, ganondorf is pretty easy to use. His down b is good for reading rolls. His side b can also read rolls. With light characters, quickly use down tilt and then use a up air if the enemy doesn't get knocked back too much. Only a few characters can get launched with a side tilt. His recovery gives him only height, not much distance. He falls slowly in the air. His neutral b is just great for trolling. I could tell more about him but my time is short.
 
I was just saying that it helps you to become better in smash by knowing how to use a character correctly
 
OK so more about ganondorf... He has the easiest dair to use in the whole game. Really easy to use it. Due to the lack of his height he gets from jumping, it comes in handy when disrespecting. His down throw can transfer into either a down b, a Nair, a fair, or even an up air. They all work when trying to combo at low percents. His up tilt is useful for edge guarding if the opponent keeps getting off the ledge and coming back without getting back up.
 
Super Smash Bros. is a lot like being a serial killer. You have to know what you're doing. Know your character, know the technical aspects of the game, stuff like that. You also have to know your victims. Get a good hold of what they're doing. Their patterns, reaction, and how they play. Remember: If you have the opportunity to kill, take it. Additionally, you need to throw off the pattern if you don't want to be caught (punished). Like to cover rolls with a downsmash? Throw in a dash grab from time to time. Always recover high? Ride low for a bit. Finally, but most importantly, take advice from one of the best Smash Bros. players of all time. Don't get hit.
 
Out of technicality getting stronger fully depends upon using hacks, glitches, or using equipment hence why it's banned in tournament play. But as a player and not an Amiibo, getting stronger still depends on learning. Not just the character in mention that you are using but you are required to know your opponent as much as you know yourself logically speaking. You can win without logic but the odds are in favor of the smarter gameplay and not just stage picks or using items (hence why those are banned in regular tournament play which is both good and bad subjectively speaking). Character knowledge of the whole roster and strict timing is the most important. You want to get better? Just like you train your Amiibo you have to train yourself to get out of habits (For Glory is the main exception because you need a feel for where your character is going to go especially in lag) by randomizing your options given. All characters have options to adapt but mainly it's basic rock paper scissors all the way. You shield grab air attacks, you jab shields hoping your opponent doesn't grab, you play safe as possible, and you be accurate in your timing of the moves you choose on any given character. It's way easier said than done. Prediction is key so you must gather information based on how well or bad your opponent plays. That's the dictionary definition.
 
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