Triforce Heroes Problems and Hopes

  • Thread starter Duster
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Duster

Cheese Lover
Towns Folk
So last night I played the Triforce Heroes demo and it was great!but i have some problems and hopes
Problems
1.Item button: Now something I am annoyed about is that I keep getting the y and x button mixed.
now i don't know if others have the same problem but this is something personal for me.
2. Lag: Now i didn't really get a lot of lag and i know it's in every game but whenever it did lag it would only be at a mini boss,boss,or the main lobby.
and that's all my problems.
Hopes
1.Item Button: Nintendo please make x a button you can use for items too!
2. Reduce Lag: Nintendo i would love if you got better servers for mini bosses,bosses,and the main lobby!
3.More Emojis: Please have more emoji's! ones that i want is Scared,Embarrassed,and High-Five!
 
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I agree with the buttons, but not the X and Y actually, I had more problems with A and B :p
So they should add a key configuration option and everyone would be happy.

I don't think I experienced any lag. But maybe that's because I only played twice.

I agree about the lack of emojis... but I wouldn't recommend the ones you mentionned. I'd like more useful ones, like "P2's object" and "P1's object" instead of just "object", because sometimes you need a specific object and the one who has it is a slowpoke.
 
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The Y item usage is no problem for me, so I guess it's just you. xD

I did experience some lag in my matches, though. It did get a little annoying, but it fixed itself after a short while. The lag happened within normal browsing in a dungeon (not the boss).

I agree with the emoji's you mentioned, except the high-five one because the thumbs up is pretty similar. Embarrassed can be used when you accidently throw someone in the ditch when you're in totem mode. xD
 
Update: Last night i started to get lots of lag on the main gameplay
 
I've never got confused with the buttons before >.<
Strangely I've never felt any lag :p It's dependent on someone's maybe-not-so-good internet.
I agree there should be more emojis since sometimes it could be a little more specific but other than that they're ok. There should be an emoji telling others to stop throwing you off a ledge xD

I hope that perhaps in the full version there'll be extremely hard dungeons that will make teamwork crucial since It definitely won't be fun if it's too easy :p Maybe adding a Realm of Memories like in 4Swords would be awesome too :p
 
Just an update about what I said earlier. I played again today and experienced lag too this time -.-
 
I also did experience alot of lag in the game, but that was probably because of my weak internet, and I agree about the P1 and P2 item emojis, what really bugged me though was the shared hearts, I mean I absolutely understand that it's a team game, but let's face it, some teammates are just..... inefficient, if we're being kind about it. I think there should be an option to split the hearts between the three of you. -Props to my teammate who blew me diagonally of a gap and into a wall around 6 times.-
 
what really bugged me though was the shared hearts, I mean I absolutely understand that it's a team game, but let's face it, some teammates are just..... inefficient, if we're being kind about it. I think there should be an option to split the hearts between the three of you. -Props to my teammate who blew me diagonally of a gap and into a wall around 6 times.-
The problem is that it's a game where you need to be 3. If you're 2 or less, you can't pass the puzzles. So if the hearts are split, what happens ? One of you dies and the remaining two with full health are doomed because they are not 3 anymore ? Or the remaining 2 can give health to the one who died ? But wait, that's basic idea behind sharing health :p

But yeah, I agree that some partners I had didn't have any clue what they were doing. Maybe they should actually give the option to temporarily control one of your partners, just to show them what they're supposed to do (like in the bomb stage, that you can't reasonably pass if the one with bombs doesn't throw bombs...). But I understand that this could lead to a huge mess if we can do that often, or to a team split (the one being controled thinking "ok, you don't need me" (which is true, we'd need someone else)).
 
The problem is that it's a game where you need to be 3. If you're 2 or less, you can't pass the puzzles. So if the hearts are split, what happens ? One of you dies and the remaining two with full health are doomed because they are not 3 anymore ? Or the remaining 2 can give health to the one who died ? But wait, that's basic idea behind sharing health :p

But yeah, I agree that some partners I had didn't have any clue what they were doing. Maybe they should actually give the option to temporarily control one of your partners, just to show them what they're supposed to do (like in the bomb stage, that you can't reasonably pass if the one with bombs doesn't throw bombs...). But I understand that this could lead to a huge mess if we can do that often, or to a team split (the one being controled thinking "ok, you don't need me" (which is true, we'd need someone else)).
I was actually thinking of something like other "party" (as in team) games, wherein if one dies, someone has to revive them, and maybe a revival potion as well in case they're far away.
For example on the map with 2 gust jars, if your teammate with the bombs gets knocked out while on the left most platform, you either have to find a way to him in like 10-20 seconds, or he better have a revive potion, or else its game over, kind of like left for dead except if someone dies you have to start over again.
 
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I was actually thinking of something like other "party" (as in team) games, wherein if one dies, someone has to revive them, and maybe a revival potion as well in case they're far away.
For example on the map with 2 gust jars, if your teammate with the bombs gets knocked out while on the left most platform, you either have to find a way to him in like 10-20 seconds, or he better have a revive potion, or else its game over, kind of like left for dead except if someone dies you have to start over again.
Oh yeah, as in Fantasy Life. I didn't think of it. Yeah, I guess that would actually work, that's still teamplay :)
 
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