Kadaj
The Masochistic Hardcore Player XP
Towns Folk
well, like many of you probably have felt, there are a number of moves out there that are pretty useless in the long run. if nintendo were to ever kick any moves at all from the series forever, which would you like to see go first? my answer here is easy, i will list my choices below.
#1: Splash yes, by far a completely useless move. it never has any effect at all; literally does absolutely nothing everytime, everywhere. id say this move is just a filler, basically a waste of a move slot, and of course, a waste of a turn. you know, i often ask myself the following exact question: how is this even a legitimate move when its completely useless? and why does this move even exist? wtf, nintendo. i know you guys well enough that you couldve come up with something better than this. no, anything better than this--correction.
#2: sonicboom: there is nothing that makes this move very useful at all, especially when you advance even just beyond the first gym in most games. it has a fixed damage of 20, and that number never changes with level. not going to help for very long at all, as you can see.
#3: dragon rage: another move like sonicboom, only the fixed damage is 40 instead of 20. similar issues with this move as listed for the previous move. only on a slightly grander scale, not by much though.
#1: Splash yes, by far a completely useless move. it never has any effect at all; literally does absolutely nothing everytime, everywhere. id say this move is just a filler, basically a waste of a move slot, and of course, a waste of a turn. you know, i often ask myself the following exact question: how is this even a legitimate move when its completely useless? and why does this move even exist? wtf, nintendo. i know you guys well enough that you couldve come up with something better than this. no, anything better than this--correction.
#2: sonicboom: there is nothing that makes this move very useful at all, especially when you advance even just beyond the first gym in most games. it has a fixed damage of 20, and that number never changes with level. not going to help for very long at all, as you can see.
#3: dragon rage: another move like sonicboom, only the fixed damage is 40 instead of 20. similar issues with this move as listed for the previous move. only on a slightly grander scale, not by much though.