Weather Team help (general knowledge mostly)

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3905

Nintendo 3DS Legend
Towns Folk
I was thinking about making a weather team in ORAS, but there were some general thing I want to know about before I go ahead and start breeding Pokemon for the team.
  1. How do you decide who sets up the weather (with ability or move)?
  2. How do you keep the weather running (like if the pokemon setting up weather faints)?
  3. How do you determine which Pokemon can benefit the most from the weather, and prevent it from crippling a team member (like grass types in the sun)?
  4. Would pokemon of the same type benefit the most from weather (fire types in sun or water types in rain)?
  5. Would Pokemon changing form according to the weather (Castform or Cherrim) be beneficial to a weather team?
For the most part, I was thinking that I could do a Sun Team since I had a Ninetales with drought and a Venusaur with Cholrophyll. I just want to know what the basics are for weather teams so that I could make an effective one (for double and triple battles mostly).
 
I was thinking about making a weather team in ORAS, but there were some general thing I want to know about before I go ahead and start breeding Pokemon for the team.
  1. How do you decide who sets up the weather (with ability or move)?
  2. How do you keep the weather running (like if the pokemon setting up weather faints)?
  3. How do you determine which Pokemon can benefit the most from the weather, and prevent it from crippling a team member (like grass types in the sun)?
  4. Would pokemon of the same type benefit the most from weather (fire types in sun or water types in rain)?
  5. Would Pokemon changing form according to the weather (Castform or Cherrim) be beneficial to a weather team?
For the most part, I was thinking that I could do a Sun Team since I had a Ninetales with drought and a Venusaur with Cholrophyll. I just want to know what the basics are for weather teams so that I could make an effective one (for double and triple battles mostly).

1) Honestly it's up to you. I usually have two setters. One with Drought / Drizzle / Sandstorm / Hail and another with Prankster that can learn any of said moves. Make sure they're bulky enough to tank more then 2 hits.

2) That's why I said have two setters. If that one Pokemon faints then, your team might fall apart. Also, you want to make sure your Pokemon can function without the weather too.

3) Another option that is up to you. You have to look at the Pokemon you have and see what cripples them and find counters that work against them. Wide Guard is ALWAYS useful in Doubles and Triples.

4) Sometimes. But try not to have like 5 Fire Types on one team. If the opponent has a Rain team... R.I.P. Two is enough tbh.

5) If you want. Depends on the team you are making.

You can always PM me when you need help. All above is all in MY OPINION! So if you disagree, don't rat on me for blah blah this. >.>
 
How do you decide who sets up the weather (with ability or move)

Usually both, for example, in a Rain team, You could use Politoed and Manaphy (RD Variant) when one dies, the other one can still set up

How do you keep the weather running (like if the pokemon setting up weather faints)?
Usually by saving the Pokémon that set ups the weather, and if you have a weather team, don't make all of your Pokémon weather dependant

How do you determine which Pokemon can benefit the most from the weather, and prevent it from crippling a team member (like grass types in the sun)?
http://www.smogon.com/forums/threads/oras-ou-role-compendium-v2.3541745/
Try to use Pokemon that can abuse the weather, Pokemon that get benefits from the weather, and Pokemon that don't get pros nor cons of the weather
Example, In a Rain Team you can use Politoed (to set up rain), Kingdra (to abuse the rain), Manaphy (to both set up the rain and abuse the rain), Mega-Scizor (gets benefits without abusing it), Raikou (can abuse the weather without gettin useless when the weather is off) and Breloom (It gets no benefits nor cons from being under the rain)
(btw, this was a bad example of a team, is just for explaining)

Would pokemon of the same type benefit the most from weather (fire types in sun or water types in rain)?
... I don't get your question, but if you mean having like a monoteam under weather is a good idea, is not, unless you are playing a Monoteam metagame


Would Pokemon changing form according to the weather (Castform or Cherrim) be beneficial to a weather team?
NO, they are bad!!
 
Okay I guess it makes sense now. I think I'm decided on making a sun team because I have a Nintetales with Drought and some Pokemon which could use the sun very well. I'll try making a full detailed team set later and post the team here for any adjustments and stuff. Thanks for the help!
 
The easiest type of team to make is a sand team because rock, ground, and steel types can use it (not counting a Safety Goggles Pokemon which I recommend for a Hail or Sand team).

Now what I would like to see is a team with all the weather causing abilities and just two Pokemon for backup like say Mamoswine or Swampert.
 
I would consider viable a Rain Team or a Sand Team... Hail and Sun are just terribad

Haul is pretty much self explanatory

There are only two Pokemon that summons Sun (LC and Legends out) Ninetales (not a good mon) and Charizard Y (an awesome mon, but doesn't really work as something to make sun abuse), also, while they sound good on paper, sun sweepers aren't that good
The only reason why Pokemon like Venasaur were good under the sun was because they had all the time of the world to set up...

While in the subject, about using Non-Mega Venusaur... yeah don't
 
I would consider viable a Rain Team or a Sand Team... Hail and Sun are just terribad

Haul is pretty much self explanatory

There are only two Pokemon that summons Sun (LC and Legends out) Ninetales (not a good mon) and Charizard Y (an awesome mon, but doesn't really work as something to make sun abuse), also, while they sound good on paper, sun sweepers aren't that good
The only reason why Pokemon like Venasaur were good under the sun was because they had all the time of the world to set up...

While in the subject, about using Non-Mega Venusaur... yeah don't
I agree with hail teams being god awful, but sun teams are a new type of awful, I.e. every grass pokemon (chlorophyll or not) is instantly wrecked if they cannot one hit sweep they are basically doomed as grass types are weak to like a huge portion of the metagame, due to increased weakness to fire along with flying, ice, and the occasional poison type that dominates the tier. However, fire sweepers benefit, but still its hard to set them.
Uber wise, groudon >kyoger
 
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I agree with hail teams being god awful, but sun teams are a new type of awful, I.e. every grass pokemon (chlorophyll or not) is instantly wrecked if they cannot one hit sweep they are basically doomed as grass types are weak to like a huge portion of the metagame, due to increased weakness to fire along with flying, ice, and the occasional poison type that dominates the tier. However, fire sweepers benefit, but still its hard to set them.
Uber wise, groudon >kyoger

I agree completely, except one point

Primal Groudon > Primal Kyogre > Kyogre > Groudon
 
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I agree completely, except one point

Primal Groudon > Primal Kyogre > Kyogre > Groudon
100% agreed, good points my friend, good points.
 
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