Kadaj
The Masochistic Hardcore Player XP
Towns Folk
ive come across a couple very unexpected and shocking things in pmd rescue team dx concerning 2 of some of the most difficult post game dungeons that were in the original red and blue rescue team. silver trench, if you played the original versions had 99 floors and several random one room monster houses that pretty much made an attack everything move mandatory. if you took too many turns youd end up completely surrounded and more than likely die, or if your full room attack did too little damage (somehow) then the same thing could happen but less likely to. and western cave might have been worse as there seemed to be an extremely high spawning rate of monster houses. not to mention both dungeons had a notorious plethora of traps everywhere. i actually loved doing these on the ds blue rescue team but dont get me wrong, western cave was a bit of a burnout with rescuing friends who fainted haha... especially more than twice =')
in the remake silver trench still has 99 floors but it seems like the one room floor monster houses were removed completely... and western cave has the most major nerf now only having 20 floors and the usual bosses at the end of both but a bit stronger this time. making the bosses stronger is reasonable since almost every boss in the original could be defeated in as little as two attacks (some not requiring move usage). but a big -70 on western cave? im not really sure what to say to that... even with stronger random pokemon 20 floors is not really long enough for a very late post game area (one of the last ones that appears in the post game. i havent unlocked it yet but ive seen others do it expecting it to be just as hard as it originally was and looked it up for future strategy ideas expecting it to be 99 floors but it isnt now). im going to guess it was done because they decided it was too extreme (but purity forest wasnt? your logic gamefreak...) or tedious. but almost every post game dungeon honestly fell into that sentence so why western cave was singled out here i probably will never know.
Your thoughts on this? im kinda disappointed about the -70 floors... i think 60 or 70 wouldve been better since this is one of the final post game dungeons. 20 is just too little that far into the game...
in the remake silver trench still has 99 floors but it seems like the one room floor monster houses were removed completely... and western cave has the most major nerf now only having 20 floors and the usual bosses at the end of both but a bit stronger this time. making the bosses stronger is reasonable since almost every boss in the original could be defeated in as little as two attacks (some not requiring move usage). but a big -70 on western cave? im not really sure what to say to that... even with stronger random pokemon 20 floors is not really long enough for a very late post game area (one of the last ones that appears in the post game. i havent unlocked it yet but ive seen others do it expecting it to be just as hard as it originally was and looked it up for future strategy ideas expecting it to be 99 floors but it isnt now). im going to guess it was done because they decided it was too extreme (but purity forest wasnt? your logic gamefreak...) or tedious. but almost every post game dungeon honestly fell into that sentence so why western cave was singled out here i probably will never know.
Your thoughts on this? im kinda disappointed about the -70 floors... i think 60 or 70 wouldve been better since this is one of the final post game dungeons. 20 is just too little that far into the game...