Do you think weapon durability should be a thing in games?
Some people get annoyed how items and weapons have a specific number of uses before they "break". In those survival games, you can normally find or craft weapons and they break after a certain amount of uses. In games like New Horizons, your tools don't last forever and you must get new ones.
What's your opinion about weapon durability and do you think developers should just stop adding it in?
I think durability should be included for games primarily focused on managing your resources and things (like surviaval games), such as Minecraft and Animal Crossing, as well as in games with an abundance of weapons and strategy, like RPGs and adventure games.
I would most likely not mind durability in most (if not all) games, as it gets you thinking. I would, however, like a nice balance in how common the weapons are, and how long they last. A recent example that comes to mind is Paper Mario: The Origami KIng. I really liked how the most basic boots and hammers don't break, but all of the other weapons can break eventually. What I don't like, however, is how long they last. At the beggining, I thought that the weapons would break very quickly, so I then bought tons of boots, hammers, and fire flowers.
Eventually, I found out that the weapons in this game are so tough, and at the end of my playthrough, I still had 20 or so Fire and Ice Hammers (on a related note, I ended up buying too many Fire Flowers, that I didn't get to use them often in favor of the
Shiny Fire Flower). I wished they would break faster so I don't end up with tons of unused stuff you know? Or like, make them more expensive. So for the later half of the game, I didn't really contemplate which weapons to use, as I would just pick the strongest one.
Now contrast this to a game like Minecraft, what I think to be one of the best implementations of durability ever (fite me
). It is a totally different genre than Paper Mario, so uhhhhh. Since Minecraft doesn't have a set ending, it kinda gets a free pass on almost every problem with durability. You can get as many tools as you want, and if you play long enough, they will eventually break. The harder the tools are to get, the longer they will last. If you're like me and want to use the inferior tools to the fullest, I would honestly just use them and use them until they break (or in the wooden tools case, use them as fuel). And then, you're on smooth sailing, only needing to make new tools when you think it's time for your old one, which may take some time if you're looking for strong tools like diamond and netherite.
In conclusion, I don't mind durability as long as there's a nice balance between how long they last, how common they are, and how long the game lasts.