So, I have read every post in this thread, and imo, most people are either
really overreacting to them or
really underrating them
Z- moves are good in competitive. They are not broken enough to be banned completely, nor they are useless to the point of being... well... useless
These work like the gems in gen 5 (which were pretty good back then), but with a few nerfs/buffs
Buffs:
- Often stronger than gem boosted moves
- Goes through protect (doing 25% of the damage)
- Perfect Accuracy
- Can't be Knock Off'ed or Trciked
- You can use them whenever you want, unlike gems which activate automatically once you use the attack of the type
- Can be support moves as well
- Have no drawbacks (Z-moves lack of stuff like stats drops and recharge turns)
Nerfs:
- Only one per battle (gems worked once per item, so every Pokémon in the team could use them. You could Recycle them iirc)
- They don't boost Acrobatics nor Unburden after using them
- Have no secondary effects (Z-Scald can't burn the opponent)
There are three ways of using Z-Crystals: Wallbreaking Z-moves, Lure Z-moves and Status Z-moves
Wallbreaking: These are the ones that are the most similar to 5th gen gems.
A common example is Figthing Gem Terrakion. A +2 Gem Close Combat Terrakion OHKOed Defensive Skarmory after Rocks, which is really nice for a Pokémon like Terrakion. Now, a +2
Fightinium Z or Rockium Z Terrakion does the same job. Another example is Flyinium Z Salamence, which gives him a strong Supersonic Skystrike which allows him to break a defensive opponent more easily, and helps it to start a sweep with DD + Moxie. This type of Z-move are less dangerous in comparision to the others
Lure: These ones work like Hidden Power or Nature Gift, but better
- Tornadus can OHKO Rotom-W, one of its most common checks, with Z-Grass Knot
- Thundurus can destroy Hippowdon with a Z-Hyper Beam at +2
- Power Herb Heatran got a buff with Grassium Z, which hits much harder
These type of sets can eliminate a certain check, by luring it and killing it. The difference with these and the Wallbreaking ones is the fact that, often, the base move is unusable.
Status: These ones are the most interesting, and more dangerous, but not necessarily broken
Many Pokémon got quite buffed with these moves.
Celebrate/Happy Hour/Conversion/Forest Curse/Trick Or Treat/Purify/Hold Hands give the user +1 in every stat (except accuracy and evasion), which gives many of them quite the late game potential
Z-Belly Drum gives you +6 attack AND heals you completely
Z-Memento now has the secondary effect of Healing Wish
Z-Heal Block gives the user a +2 boost, which is great for Pokémon like Palkia, which is not a completely waste against PDon
Z-Weather Move is great for Pokémon like Manaphy and other mons that abuse weather, by giving you +1 speed
With all of this, I really like gen 7's meta. It allows the player to be much more creative than in the past two gens, which is nice. It adds more Pokémon to be used, without addig more threats to be counted for (If you have a Charizard X check, you can check Salamence)
I'm really looking forward on how does the meta shape
They're fun to use in game but I'm having a hard time seeing how some Z move will be allowe in competitive play
I'm looking at you, Catastropika....
If only... if only Pikachu was actually usable...