Tatsu's above statement is up to the OP's discretion. Some people just like playing chronologically instead of by release order or simply just playing whatever game they pick.
I'll leave Triforce Heroes out of this since I've never played the game myself but in a nutshell it's ALBW Multiplayer Mode: The Game.
Length is where OOT holds out with MM being a close second. A Link Between Worlds is cited for being fun but short. Even so ALBW tries to pad it out with additional challenges and sidequests you can do although Majora's Mask outshadows OOT and ALBW in terms of sidequest gameplay.
Ocarina of Time has its difficult moments but more or less is not that difficult unless you have trouble keeping track of the 3D environment. If that's a problem for you then ALBW would be better since the top-down perspective almost assuredly provides that you won't get hopelessly lost as you would in a regular 3D world. Majora's Mask has the biggest difficulty out of the three with it mostly dialing up the difficulties of OOT while also piling a 3 day time limit. You can reset this but be warned that dungeons you haven't completed all the way through will reset, however if you beat the boss then you'll get a warp straight to the boss room in the first floor of the dungeon even if you do reset time.
All of them have their own fun value thrown in. Ocarina of Time gives you perspective and gameplay of two different stages in your character's life as well as letting you traverse the franchise's first 3D representation of Hyrule. It's certainly not what the hype would have you believe but it's a good game and was a masterpiece of its time. A Link Between Worlds allows you to roam through the land of Link to the Past's Hyrule with a new mechanic in tow: Wall merging. That in combination with purchasable dungeon items allows you to go to any dungeon in any order after a certain point in the game, which if you enjoy exploring like Zelda was originally intended for is for you.
Majora's Mask balances its main story along with a heaping helping of sidequests, which while that means less dungeons (There's 4) you'll still find that they're as fun and mind-bending than before. The time mechanics allows you to basically walk around and get to understand each character's routines. If a person is going to be running to a post box in the Town Square at 2 PM on the second day, it will always happen without fail. The only exception of course is how you play into it. You can choose to derail or change the course of things to come in this game, although your main focus is to beat the big bad so these changes will remain in effect else you'll have to reset and lose your progress.
Still, any masks (of which all have their own unique effects) and key items you obtain remain with you, Rupees stored in the bank will not be affected and any tasks you interact with will be recorded and set on an alarm to help you keep track of all those routines.
As you can probably see Majora's Mask is my favourite of the bunch. It may not have lived up to the standards of Ocarina of Time, but it cements itself as a unique title in the Zelda franchise and its oddball gameplay, story and characters add to that experience.