Zelda Oot in Unreal 4

  • Thread starter Igloo
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Igloo

NintenPedia Member
Towns Folk
http://www.vg247.com...nreal-engine-4/

Not bad still more impressed by the art direction of the WiiU 2011 tech demo. I don't understand why the guy spend so much time rebuiling it in a game engine while he just could have used 3d software and render the files out as videofiles. Or is he actually planning on making this playable? From the looks of it is just a showcase how Zelda could look when worked out in higher detail. Yet when looking at this, I just miss a lot of stuff, most important, the ambiance. It feels more like Myst than a Zelda game.
 
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