Grow: Song of the Evertree Review (Nintendo Switch)

Published on May 17th, 2022 by Kara M.

Grow: Song of the Evertree Review (Nintendo Switch)

Grow: Song of the Evertree is a cozy and heartwarming game where players can help bring peace and life back to a world ravaged by darkness. This laid back game has players exploring their current world as well as creating new ones, and each area discovered opens up a variety of opportunities to explore. This relaxing game focuses on exploring and gathering and tending to plants and animals, with no battles or fighting elements to speak of, it lends itself to a more calm and laid-back style of game play.


This story is centered around the Evertree, which is the Tree of Life. After the Ancients created the Evertree, it used the Song of Myora to create worlds which were then given various forms of life.

Image of the Evertree, the giant tree of life in the center of a galaxy of swirling white and pink clouds
The Evertree needs to be saved from The Withering

A group of explorers settled under the branches of the Evertree and used the items created by the song the Evertree produced to extract Essences from them in a process called Alchemy. Many Alchemist Guild Houses thrived, and the most powerful of them all was the Everheart Alchemy House. All beings helped to maintain a balance between their Alchemy and the Song of Myora they consumed to create with, however, it was the beings of the Everheart House who best understood the balance of the relationship between them and the Evertree. Everheart Alchemists understand the importance of only taking from the Song what they need to create, and not overharvesting. Over the years, they became the only House left who continued to practice balance between the Evertree and the Song they consumed to create.

A cutscene image from the story of the Evertree. The images are done in shades of blue and have blurry outlines of creatures and beings.. There is a glowing seed being held by pale arms and hands with several orbs floating around it. The text at the bottom reads 'In the beginning, I was but a seed,'
The story of the Evertree is told through beautiful cut scenes.

After many generations where most of the beings who needed the Evertree to survive forgot the importance of maintaining a balance, the Evertree allowed The Withering to spread across its branches. The Withering destroyed the connection the beings had with the Song and infested all areas of the tree. The beings living under the branches of the Evertree could not fight against The Withering and abandoned the Evertree to its fate. Only the Everhearts remained, and even they were pushed to the outskirts of society due to maintaining their belief in the importance of balance between them and the Evertree. There is only one remaining member of the line of Alchemists belonging to the great Everheart House.

The avatar created for the game gazes out upon the front yard of her cottage. In the distance is a bridge leading to a gate that is blocked by glowing purple thorny vines.
The Withering wraps its poisonous tendrils all around the Evertree

The story of the Evertree tells the tale of how the tree came to be and begins with the Ancient beings who first planted a seed. There are several twists and turns to the plot as you play through and learn more information about the story of what happened so long ago. The damage done to the tree occurred before the apprentice was born but has had long-range effects to the worlds surrounding it. The writing style of this game is definitely one of its strong points. The story is told alongside beautiful cutscene images that help players become a part of the story. The dialog between characters in the game is often snarky and humorous, and many times I laughed aloud when interacting with NPCs.  The writing for this game includes glimpses into the apprentice’s past and their life as a child, which helps the player gain a deeper understanding of the storyline for this game.


The protagonist of the game is the last remaining member of the Everheart Alchemist Guild. Raised on the outskirts of the Evertree’s branches, they are an apprentice to the beings who have raised them since they were a small child; Book, who is the Keeper of Knowledge for all elements of the game, and Coppertop, who is the Cauldron where you extract essences from materials and use those essences to create new Worlds. As the apprentice, players are responsible for exploring the area around home, expanding the towns, as well as creating new worlds among the branches of the Evertree. In the Alchemist’s Cottage players will be able to check in with Book and see which goals or tasks they are currently working towards.

Game avatar standing in the main room of the alchemist's cottage. On her left is a small table. Directly behind her is the alchemist's tool bench. On the left of that is Coppertop the cauldron, and on the far right is Book.
The Alchemist’s Cottage houses your tool bench as well as Coppertop the Cauldron and Book.

When setting up the avatar, players have the option to choose between male, female, or nonbinary gender options, and can customize the character with a variety of body types, including plus sized. There are a variety of hair and eye colors available, though not much of a variety of clothing at first. In playing through the game, players will unlock more options to customize the character’s clothing and features.

Exploring Underneath the Evertree

Players will spend exploring the areas around the little cottage as well as on the worlds they will create the majority of the time. It’s a huge part of the gameplay, and the more players explore the area, the more of the map plays will be able to unlock. Each new area has additional towns to build and tasks to complete. There’s no need to worry about combat as players wander the hills and valleys and getting to explore the open world game is one of the most relaxing aspects of this cozy style game. Soft instrumental music plays when exploring the areas, and players will be able to find special hidden areas that help unlock new rewards.

Overhead image of the area to explore and create towns underneath the Evertree. Your monster companion flies you up and can be seen in the lower left corner. Area at the base of the Evertree is shown, and The Withering vines cover most of the space. Some icons for districts and nature reserves are shown.
When you soar above the clouds with your monster companion you can see the area underneath the Evertree that you need to explore and develop.

The world underneath the Evertree is a beautiful place to explore. There are many soft, pastel colors to the flora and fauna of the area. There will be small plants and rocks to be picked up, as well as colorful bugs and fish to be caught, all of which can be used to create more Essence.

The beings interacted with and complete tasks for will also help the storyline progress. Taking the time to stop and chat with the characters encountered ensures players don’t miss out on collecting items and finding new locations. The buildings that players place in town can also help the storyline progress. Various NPCs will show up after placing certain buildings.

A mysterious stranger stops to speak with you. This being has blue skin and large yellow goggles, with a large had and tunic. The being is walking around one of the towns you are developing. The dialog reads 'It's as much about the journey as it is about the knowledge gained along the way, I always say'
Taking the time to stop and talk to the beings visiting your towns can help unlock new areas and items.

The protagonist’s avatar can move about freely as players explore, however, there are limitations to what actions can be done. Players can run slowly and jump, and if running and jumping at the same time it’s a bit like skipping or prancing along. The protagonist cannot climb unless there is a ladder, but if a rock is low enough, they can hop up onto it. Something very important to remember is that player avatars cannot swim. They can walk through shallow water but if too deep, the avatar will drown. They will respawn on the shoreline near the spot they went into the water.

Avatar stands on a rocky outcropping of boulders and gestures towards
When you explore the area underneath the Evertree, you never know what you might find.

As soon as the protagonist leaves the Alchemist’s House for the first time, they will meet your monster companion. This fluffy friend will be the mode of transportation between the branches of the Evertree and the ground on which it lived. Players get to name this creature and should REALLY interact with it each day. Not only does doing so unlock various selfie poses, but something completely adorable happens eventually as well!

Avatar is sharing a nose kiss with the giant monster companion that flies her from place to place. The monster steed resembles a lion with a fluffy mane and antlers.
Your monster companion helps you fly around.

Exploring the area around the cottage allows players to find new ways to defeat The Withering and open up new locations on the map. Most of this game involves exploring and doing so underneath the Evertree helps to clear more room for new towns as well as help the Evertree regain its good health. Expect to meet many interesting beings along the way and many of them will help to bring life back to the Evertree.

One of the beings that you met in town has been exploring the area below the Evertree that you have unlocked and has found a cave. They are pointing it out to you as you look on from the left. The dialog at the bottom reads 'Amazing work. I've outdone myself.'
Beings you encounter can help you find new areas.

There is so much area to explore underneath the branches of the Evertree. The protagonist will open up many new buildings and encourage new beings to move into the towns they create. Players will be responsible for creating towns that match the needs of the beings they invite to move in, as well as for making sure they are able to perform their dream jobs. Players will also need to work towards completing goals and tasks for each town created.

Building the Towns

The protagonist lives in a village called Alaria, located underneath the branches of the Evertree. Players get to decide which beings can move into the towns they create by interacting with them during their visits. Players are also the ones to decide which buildings will be placed and where, and the more worlds explored, the more blueprints to other buildings will be unlocked. Once a building has been placed, players then have options to design the outside of each one. This includes choosing the color of the roof and walls, as well as adding decorations or flowers. These are all items found when exploring and gathering materials. Players can even add a critter house to the homes they build and adopt critters as they’re exploring the worlds they create from the world seeds.

Overhead view of a town when entering Build Mode. It shows the layout of your district and allows you to build or decorate the area. There are houses and buildings arranged around the central square.
Map of town when in Build Mode.

Something that is frustrating is the lack of ability to easily bring up a map to see the area. There is a way to do so, shown above, while building up towns, however, when out exploring the area around the town limits, there is no way to bring up a map. This makes it difficult to know which areas have already been explored and which haven’t, not to mention where players are in relation to their cottage and bed.

In each town area created, visitors from other worlds will stop by to explore. Some will want to move in. They can then be assigned to one of the houses in the town. The new residents will also share their dream jobs, and players can assign them to the various shops and other buildings of the town. These residents also request players to complete tasks for them and will reward players upon successful completion.

Avatar is standing on a path in the main square of the town. She is standing next to a being wearing a very large head mask, who is talking with another visitor to the district. Various trees and bushes can be seen decorating the background.
Talk to all the beings you encounter, they will give you tasks and help find new areas or items.

There are various goals to reach in one town before players can unlock the area for another town. In each town, players can design the outside of the buildings to a certain extent. These goals include things like moving in a certain number of residents and having a certain number of decorative items in each town, as well as locating and unlocking the various secret areas around those towns. Each time players complete a specific town area goal, players work towards completing that town at 100%. While not necessary to move on to another town area, fully completing each town will allow players to gain the most rewards and unlock the most areas.

Decorating the town area involves placing various items like plants and fences, as well as putting down paths. There are already some paths laid down in each area when on arrival, and players can add to those should they wish. Laying down paths is easy, but aesthetically falls short when trying to set them near the main plaza square and sometimes to a solid path, leaving behind small cracks and grass.

Branches of the Evertree

When ready to extract essences from the materials gathered, the protagonist will be able to do that in their cottage. Coppertop will extract the essences from any item possessed, including items players could use to decorate the town or even customize their avatar. These items will disappear upon extracting their essence. When enough essence has been extracted, players will be able to use that essence to create World Seeds. Those seeds are then planted and cared for to bloom into new worlds that thrive with life.

Inside the Alchemist's Cottage lives Coppertop the Cauldron. This image shows the World Seed screen you use to create various World Seeds from the Essences you have extracted.
Coppertop creates World Seeds using essences he extracts from the items you give him that are gathered from the Worlds you create.

Once players have extracted enough essence to create a World Seed, they will be able to plant the seed among the branches of the Evertree. Daily care of the growing world will help it to bloom into a thriving world full of unique plants and animals. It is from this wide variety of flora and fauna that players will gather even more items to extract essences to create a wider variety of World Seeds. Each world created is based on the type of essence used when creating it, and each one is different.

Overhead image of one of the worlds that is created when a World Seed is planted. The name of the world at the top is The Acres of the Playful. Areas that need to be cultivated are shown lit up with beans of white light. The ground of this world is mostly purple so far.
When a World Seed is planted a new world is created.

Players can have up to 7 worlds growing at once. These worlds must be cared for during several in-game days to make them bloom. Each day players will need to travel to whichever worlds have been created. Once there, players will be able to use tools to cultivate each world. Pulling weeds, smashing rocks, picking flowers, and helping critters are some of the tasks each world needs to have completed. Swapping between these tools is convenient. What isn’t is the unusual gap between the user and the interaction point.

There is definitely a repetition of the daily tasks of cultivating the worlds, but the game does a good job at providing a variety of plants to grow or critters to interact with. These items will have different names and different appearances, depending on the style of world created. While players will pull, chop, smash, catch, plant, and water the same way in each world they create, the items gathered from such actions are different. Each world has its own style, and the materials and animals found in them will contain Essences that match the respective style. These materials and items will appear differently from world to world, and the fruits and flowers gathered will fall into categories from Common to Rare.

Image taken from the back of your monster companion after it flies you up to the branches of the Evertree. Each branch shown has a different world growing on it. There is a large colorful monster flying in the background of the image.
World Seeds have been planted on each branch and a mysterious creature glides through the clouds.

Exploring the worlds for animals to befriend is such a fun part of this game, especially since players can eventually adopt them and reap the reward of taking pictures in various poses with them. While required to interact with the same animal on multiple in-game days in order to create a complete bond, there is more than one type of the same animal in each world. The animals stay in their general territories but do wander around some. There is no way to check a map to determine which animals players have already interacted with. The only way to know is to find the animal and approach it, which will show the bond as a circle gauge icon. It would be a nice improvement if there were some way to keep track of the animals that have already been interacted with on a map or with a pin such that players can continue to increase their bond with that animal.

The base set of tools you will use are displayed. The icon for the hands is highlighted on the far left of the top tool bar, and moving to the right are the icons for the Seed Bag, Watering Can, Scythe, Mallet, Hammer.
Tools available to use for cultivating the worlds you encounter.

While gathering materials and befriending animals, players can also find hidden locations that need to be explored. There will often be a cave or den of some sort on the worlds that spawn from the World Seeds planted and exploring these areas can gain fun items to customize the town or the avatar. In addition to the hidden areas to be found, there are also various types of puzzles scattered throughout the worlds that spawn. The puzzles vary in difficulty, and they are repetitious, similar to when seeking Korok seeds in Breath of the Wild. Each successfully solved puzzle gains rewards of materials and items that can be used to customize.

Since the worlds created match the types of Essence used when creating the World Seeds, each world will spawn with a mixture of those characteristics. While the way players explore and care for these worlds is the same, the things to be experienced in each one are as unique as the Essences used to create it.  Players can never know what they might find when exploring the worlds that rest among the branches of the Evertree!


The camera feature in this game is an extensive one. Once taking a pic, there are many options for editing and creating fun poses. Players will be able to move the camera around to many angles after taking the pic, as well as to change the time of day which affects the lighting. Players will also be able to choose various avatar poses, including ones where they can interact with the various critters befriended. Many features allow players to edit the photos taken in game, and it’s a fun way to record the adventure.

Avatar shown in a jumping up pose with arms thrown in the air. She is leaping with excitement because the town stone behind her has been completely filled with gems which indicates all the goals for that district have been accomplished.
Meeting the various goals for each town you create earns a gem.

While the camera does provide many angles when editing, the controls can be challenging to use effectively without getting lost in the viewfinder. Changing angles can often result in suddenly looking inside of a nearby boulder or tree and can be hard to get back to the original view.


The graphics in this game are soft and soothing, with various shades of earth tones and pastels. There are a wide variety of beings that are a part of this game, and each of them has distinct graphics that set them apart from each other. The developers have done a good job of using the graphics to help portray the feelings of the characters and watching the angry ones stomp around always gives me a chuckle. The graphics are beautiful and make for a very pleasant viewing experience.


There are no distinct songs that stand out as being memorable. The music is soft and for the most part instrumental. It does a good job of setting the tone of a laid-back game and is pretty to have playing softly as you are exploring different areas of the game. The music is a great fit for the style of game and the vibe while playing.


Grow: Song of the Evertree is a relaxed, laid-back game that allows playing through at each’s own pace. The more players explore and create, the more to be unlocked and discovered. There are many worlds to explore and connections to make with various NPCs. The backstory that plays when progressing through is beautiful and well-written, telling a poignant story with a central moral that points out the importance of not taking more from the world than it can give. The dialog is humorous and engaging, and the characters are interesting to get to know. Gamers of all ages and abilities will enjoy spending hours exploring and tending to the worlds they create in this non-competitive game.

Grow: Song of the Evertree gets a 9/10.

Avatar photo

About Kara M.

Gamer Girl since the 80s, started on an Atari and graduated to Nintendo, eventually adding an XBox, PS4, and Oculus Quest 2. Love all things Nintendo, dragons, books, and tea. Collector of words and lover of writing.