I’ve Got to Run! Review

Published on June 6th, 2014 by Eric Weichhart

I've Got to Run! Review (Wii U)

HURRY UP! DON’T KNOW WHY BUT DO IT!

I've Got to Run! GameplayGAMEPLAY:
I’ve Got to Run! is a classic, endless runner game where you will see Roy the Marshmallow Boy running across a random generated level.

The objective of the game is simple. You must survive jumping on the platforms, and the longer you run means the higher score you will get.

They’re three different modes available in the game: Endless Classic, Endless Double and Endless Special. The difference between those modes are the theme and music used along with a little difference on its gameplay.

In the Double mode, you will be able to make double jumps. In the Special mode, you will also be able to do double jumps, but you will also find red and green arrows. Those will change the running and score speed, the green means more speed and in contrast, the red one signifies less speed.

The controls of the game are easy: you use the tactile screen of the GamePad to use the menu and almost every button to jump. The only exceptions are the + button, used to go back to the menu, and both sticks (not being used in the game).

I've Got to Run! GameplayGRAPHICS AND AUDIO:
The game looks nice (but still very basic) featuring one style per mode. The only thing that bothered me is the basic looking of the score page as it is simply just a black background with some text and a little logo in one of the corners.

Something I loved, and the last thing to add in this aspect, are the 60 frames per second, allowing the player a smooth experience.

The soundtrack is limited too but very enjoyable. Featuring one loop per mode, you will get tired of those very fast which is a bad choice considering the main selling of the game is the replay value.

I've Got to Run! GameplayPRESENTATION:
The presentation of the game is good but it isn’t perfect either.

The game is based in the replay value and it does a good work. The game explanation and the manual are really complete and easy to understand.

What I didn’t like about the game presentation is the lack of the auto-save, the ugly design of the score page made to be shared on Miiverse and the simple design of the score text meanwhile you play.

CONCLUSION:
The game is simple but works excellent: it presents a fun and smooth experience that can be enjoyed anytime. The presentation is well done but the game needs to be a little more polished. For $1.99, I can’t find a reason not to buy it which makes it a must have for the genre fans.

I've Got to Run! for Wii U Review Score

Score in text:
Gameplay: 85 – Graphics: 65 – Audio: 65 – Presentation: 75 – Final Score: 75

Avatar photo

About Eric Weichhart

Eric enjoys playing video games in his 3DS XL and Wii U. Platform, puzzles and RPG are his favorites. He doesn't care if a game is 1080p or 720p, it only needs to be fun.