GAMEPLAY:
Spikey Walls is the first Flappy Bird clone on the eShop and those who already played or heard about the original title would know what the game is about. I don’t know the exact genre of the game, however, I would say it fits the Arcade one.
So what do you do in the game? Once you start, you need to press A button to fly while avoiding spikes. Every spike will give you one point, and once you touch one, you will die. Once you lose, a screen will appear with your score and the options to go back to the menu or play again.
The button’s control works nice. The title menu only uses the tactile screen to navigate and it really feels weird.
GRAPHICS & SOUND:
The graphics of the game are simple and quite limited, however, it still looks nice. Sadly, the background lacks from the parallax effect (with that, I meant the background is always static) which is distracting and the spikes do not stop moving when you lose (still this is just one small detail).
The game only features one short song that will loop over and over, lacking of any sound effect. The song can be a little catchy for a few minutes but it gets annoying after time, and considering the how the game is made to play for a short period of time, you will be suffering from a headache until you mute the song (I’m not lying). Too bad there is no function to play without music while only hearing sound effects.
PRESENTATION:
The presentation, like previous RCMADIAX titles, suffers from a lacking presentation in some aspects. This time there are some improvements in this category: if you go back to the menu, the logo is skipped and its language settings (it has a few mistakes, but it’s better than nothing).
CONCLUSION:
If you don’t mind paying one dollar for a clone of a free game, go ahead. Considering previous titles from the developer, ‘Spikey Walls’ lacks quality in different aspects, but at least it’s entertaining for a while.